The November NetHack Tournament (2020)
Unix NetHack Version 3.6.6-0 post-release - last build Wed Nov 4 22:08:58 2020 (17c09f86e145bf8e1d304f17593459a202e84a6a,branch:master).
Game began 2020-11-05 01:58:52, ended 2020-11-05 02:09:51.
Luxidream, neutral female gnomish Wizard
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│wall
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│wall
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│wall
.dark part of a room
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.dark part of a room
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.dark part of a room
.dark part of a room
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.dark part of a room
.dark part of a room
│wall
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│wall
.dark part of a room
.dark part of a room
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.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
│wall
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stone
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│wall
.dark part of a room
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│wall
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stone
░corridor
-open door
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%a violet fungus corpse
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stone
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|open door
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.doorway
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stone
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│wall
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
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│wall
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stone
stone
stone
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.doorway
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.doorway
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+closed door
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│wall
.dark part of a room
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│wall
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░corridor
░corridor
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░corridor
.doorway
.floor of a room
.floor of a room
asoldier ant
@gnomish wizard called Luxidream
.floor of a room
.floor of a room
│wall
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│wall
.dark part of a room
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.doorway
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│wall
<staircase up
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│wall
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.doorway
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░corridor
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stone
stone
│wall
.floor of a room
.floor of a room
)a long sword
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.floor of a room
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│wall
.dark part of a room
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(an empty unlocked large box
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stone
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│wall
.dark part of a room
.dark part of a room
.dark part of a room
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.doorway
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│wall
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
!a potion
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│wall
^falling rock trap
.floor of a room
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│wall
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.doorway
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stone
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└wall
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.doorway
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
.dark part of a room
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[Luxidream the Thaumaturge ] St:14 Dx:17 Co:12 In:15 Wi:10 Ch:9 Neutral S:3552
Dlvl:6 $:486 HP:0(43) Pw:74(74) AC:9 Xp:7/684 T:5710
Latest messages:
You carefully open the large box...
r - a potion of see invisible.
Where do you want to travel to?
(For instructions type a '?')
The soldier ant bites!
The soldier ant stings!
You hit the soldier ant.
The soldier ant bites!
The soldier ant stings!
The magic-absorbing blade stuns the soldier ant!
The soldier ant is confused.
You kill the soldier ant!
The soldier ant bites!
The soldier ant stings!
What do you want to zap? [czHL or ?*]
In what direction?
You find a falling rock trap.
s - a tripe ration.
You see here a long sword.
$ - 25 gold pieces.
You stop searching.
The imp hits!
You miss the imp.
The imp hits!
The imp casts aspersions on your ancestry.
You hit the imp.
The imp hits!
What do you want to drink? [hoprM or ?*]
You feel much better.
The imp hits!
You miss the imp.
The imp hits!
You hit the imp.
The imp hits!
The magic-absorbing blade stuns the imp!
The imp hits!
The magic-absorbing blade scares the imp!
The imp turns to flee.
You see here a long sword.
The imp hits!
The magic-absorbing blade stuns the imp!
The imp is confused.
You kill the imp!
You stop searching.
What do you want to zap? [czHL or ?*]
Nothing happens.
The soldier ant bites!
The soldier ant stings!
You die...
Do you want your possessions identified? [ynq] (y)
Inventory:
Coins
$ - 486 gold pieces
Weapons
O - a +0 dagger (at the ready)
N - a +0 elven dagger
a - the rustproof +0 Magicbane (weapon in hand)
k - a blessed +1 quarterstaff
Armor
b - an uncursed +0 cloak of magic resistance (being worn)
Comestibles
P - 3 uncursed food rations
s - an uncursed tripe ration
I - an uncursed tin of human meat
Scrolls
q - an uncursed scroll of destroy armor
i - 2 uncursed scrolls of identify
x - an uncursed scroll of identify
u - an uncursed scroll of missing code
D - an uncursed scroll of missing code
m - an uncursed scroll of remove curse
t - an uncursed scroll of taming
Potions
h - an uncursed potion of confusion
p - 2 uncursed potions of monster detection
r - a cursed potion of see invisible
o - 2 potions of holy water
Rings
n - a cursed -1 ring of gain strength
e - an uncursed ring of invisibility
d - an uncursed ring of protection from shape changers
J - an uncursed ring of sustain ability
Wands
L - a wand of locking (0:6)
H - a wand of secret door detection (0:12)
z - a wand of sleep (0:0)
c - a wand of teleportation (0:5)
Tools
F - a bag of tricks (0:8)
l - a magic marker (0:97)
K - an uncursed oil lamp
G - a +0 pick-axe
w - an uncursed towel
C - an uncursed towel
Gems/Stones
A - 2 uncursed worthless pieces of black glass
B - an uncursed worthless piece of white glass
Luxidream the Wizard's attributes:
Background:
- You were a Thaumaturge, a level 7 female gnomish Wizard.
- You were neutral, on a mission for Thoth
- who was opposed by Ptah (lawful) and Anhur (chaotic).
- You were in the Dungeons of Doom, on level 6.
- You entered the dungeon 5710 turns ago.
- It was nighttime.
- You had 684 experience points, 596 more were needed to attain level 8.
- Your score was 3552 before end-of-game adjustments.
Basics:
- You had 0 out of 43 hit points.
- You had all 74 energy points (spell power).
- Your armor class was 9.
- Your wallet contained 486 zorkmids.
- Autopickup was on for '$?!/="+' plus thrown, with exceptions.
Final Characteristics:
- Your strength was 14 (limit:18/50).
- Your dexterity was 17 (limit:18).
- Your constitution was 12 (peak:15, limit:18).
- Your intelligence was 15 (limit:19).
- Your wisdom was 10 (limit:18).
- Your charisma was 9 (limit:18).
Final Status:
- You were unencumbered.
- You were wielding a dagger.
- You were unskilled in dagger.
Final Attributes:
- You were piously aligned.
- You were magic-protected.
- You were telepathic.
- You had infravision.
- You were warded.
- You were lucky.
- You are dead.
Vanquished creatures:
- a giant mimic
- a giant beetle
- a dingo
- a human zombie
- a soldier ant
- an imp
- an orc shaman
- 3 rock moles
- a yellow light
- 2 violet fungi
- a gnome lord
- 2 kobold mummies
- a gray ooze
- an elf zombie
- 8 giant ants
- 2 floating eyes
- a kitten
- a dwarf
- 3 homunculi
- 2 rabid rats
- a centipede
- a giant bat
- a monkey
- 2 orc zombies
- 3 dwarf zombies
- a wererat
- a werejackal
- 4 iguanas
- 2 coyotes
- a gas spore
- 6 hobbits
- 4 manes
- a large kobold
- 3 hobgoblins
- 4 giant rats
- a yellow mold
- a garter snake
- 2 gnome zombies
- 9 geckos
- 6 jackals
- 6 foxes
- 3 kobolds
- 3 goblins
- 6 sewer rats
- 10 grid bugs
- 2 bats
- 3 lichens
- 2 kobold zombies
- 7 newts
131 creatures vanquished.
No species were genocided or became extinct.
Voluntary challenges:
- You read items or engraved 2 times.
- You never engraved Elbereth.
- You never genocided any monsters.
- You never polymorphed an object.
- You never changed form.
- You used no wishes.
- You never removed an item from a swap chest.
- You never allowed your nemesis to die.
- You never allowed Vlad to die.
- You never allowed the Wizard to die.
- You never allowed a high priest to die.
- You never allowed a Rider to die.
The Dungeons of Doom: levels 1 to 6
Level 1:
Some fountains.
Level 2:
A sink.
Level 3:
A fountain.
Stairs down to The Gnomish Mines.
Level 4:
Some fountains.
Level 5:
An altar to Thoth, some fountains.
Level 6: <- You were here.
Final resting place for
you, killed by a soldier ant.
The Gnomish Mines: levels 4 to 7
Level 4:
Level 5:
Level 6:
Level 7:
Many shops, a temple, some fountains, some trees.
Game over:
----------
/ \
/ REST \
/ IN \
/ PEACE \
/ \
| Luxidream |
| 486 Au |
| killed by a |
| soldier ant |
| |
| |
| 2020 |
*| * * * | *
_________)/\\_//(\/(/\)/\//\/|_)_______
Goodbye Luxidream the Wizard...
You died in The Dungeons of Doom on dungeon level 6 with 3504 points,
and 486 pieces of gold, after 5710 moves.
You were level 7 with a maximum of 43 hit points when you died.