00:07 no, ernie is hot 00:12 -!- shadowcat has joined #tnnt 00:18 :D 00:24 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 00:29 -!- iridium.libera.chat changed the topic on #tnnt to: Welcome to 'The November NetHack Tournament' :: public irc logs available at https://www.hardfought.org/tnnt/irclog :: https://tnnt.org :: TNNT 2024 beta opens 15th October at midnight UTC :: TNNT 2023 shirts now available to order! https://hardfought.org/shop 00:29 -!- mode/#tnnt [+o Croesus] by ChanServ 00:31 -!- tantalum.libera.chat changed the topic on #tnnt to: Welcome to 'The November NetHack Tournament' :: public irc logs available at https://www.hardfought.org/tnnt/irclog :: https://tnnt.org :: TNNT 2024 beta opens 15th October at midnight UTC :: TNNT 2023 shirts now available to order! https://hardfought.org/shop 00:31 -!- mode/#tnnt [+o Croesus] by ChanServ 00:36 The door closes. It explodes! You seem unaffected. 00:36 -- takes more than that to affect my savoir-faire. 00:37 -!- zinc.libera.chat changed the topic on #tnnt to: Welcome to 'The November NetHack Tournament' :: public irc logs available at https://www.hardfought.org/tnnt/irclog :: https://tnnt.org :: TNNT 2024 beta opens 15th October at midnight UTC :: TNNT 2023 shirts now available to order! https://hardfought.org/shop 00:37 -!- mode/#tnnt [+o Croesus] by ChanServ 00:59 $who 00:59 K2: [EU] No current players | [US] tinklebear shadowcat Furey oh6 rebrane | [AU] No current players 01:03 -!- charlie14690 has joined #tnnt 01:06 « The boulder fills a pit. Achievement unlocked: "Liberated 01:06 ". The iron ball gets buried! » 01:08 ^ It is a little weird to achieve "liberated" on that turn, since I am still chained to the buried ball at that point. 01:08 ...but after a few turns of struggle, yeah 01:37 $time 01:37 tinklebear: 2024-10-26 01:37:58 UTC. 2024 Tournament begins in 5d 22:22:02 01:39 -!- tinklebear has left #tnnt 02:03 -!- aosdict has quit [Quit: WeeChat 4.3.1] 02:29 -!- shadowcat has quit [Quit: shadowcat] 02:36 -!- Furey has quit [Quit: Client closed] 02:39 -!- Bleeko has quit [Ping timeout: 272 seconds] 02:46 -!- cathartes has joined #tnnt 02:47 -!- crunchbubba has joined #tnnt 02:58 -!- tjw has quit [Remote host closed the connection] 02:58 -!- tjw has joined #tnnt 03:08 -!- charlie14690 has quit [Ping timeout: 248 seconds] 03:25 -!- crunchbubba has quit [Quit: Ping timeout (120 seconds)] 03:45 #chatting Izchak while hallucinating doesn't seem to give the achievement--not sure if intentional since it's not his usual dialog? 04:00 -!- charlie14690 has joined #tnnt 04:49 -!- raisse has joined #tnnt 05:13 -!- arahael has quit [Quit: Reconnecting] 05:13 -!- arahael has joined #tnnt 05:21 -!- floating_eye has quit [Remote host closed the connection] 05:21 -!- floating_eye has joined #tnnt 05:30 -!- arahael has quit [Ping timeout: 248 seconds] 05:48 -!- arahael has joined #tnnt 06:21 -!- Peteird has joined #tnnt 06:23 -!- cathartes has quit [Quit: fly away] 06:57 -!- charlie14690 has quit [Ping timeout: 260 seconds] 07:08 -!- Umbire has quit [Ping timeout: 260 seconds] 07:10 -!- charlie14690 has joined #tnnt 07:24 -!- elenmirie has joined #tnnt 07:31 -!- charlie14690 has quit [Ping timeout: 265 seconds] 07:33 -!- Furey has joined #tnnt 07:44 -!- Arseniy has joined #tnnt 08:13 -!- Umbire has joined #tnnt 08:18 -!- raisse has quit [Ping timeout: 276 seconds] 08:41 -!- elenmirie has quit [Read error: Connection reset by peer] 08:41 -!- elenmirie has joined #tnnt 08:41 -!- Umbire has quit [Ping timeout: 276 seconds] 08:43 <@Dictyostelium> At what level range can the swapchest generate? 08:44 -!- Peteird has quit [Quit: Client closed] 08:51 -!- raisse has joined #tnnt 08:52 -!- Furey has quit [Ping timeout: 256 seconds] 09:00 -!- raisse has quit [Ping timeout: 252 seconds] 09:05 -!- Peteird has joined #tnnt 09:07 -!- joes has joined #tnnt 09:13 dl10 to dl13 in the mines and dl26 to dl30 in Gehennom 09:31 $time 09:31 joes: 2024-10-26 09:31:28 UTC. 2024 Tournament begins in 5d 14:28:31 09:33 -!- raisse has joined #tnnt 09:40 -!- Furey has joined #tnnt 09:41 dictyostelium: one swap chest at bottom of gnomish mines. second swap chest in valley of the dead. 09:47 <@Dictyostelium> Thanks, @arseiy gave me the ranges as well: -)) 09:49 oh i didn't check backscroll first ... arseniy ftw! 10:00 <@Dictyostelium> Thanks, @arseiny gave me the ranges as well: -)) 10:02 -!- floating_eye has quit [Remote host closed the connection] 10:02 -!- floating_eye has joined #tnnt 10:02 -!- floating_eye has quit [Remote host closed the connection] 10:03 -!- floating_eye has joined #tnnt 10:32 -!- tr0mix is now known as tromix 10:35 -!- Furey has quit [Quit: Client closed] 10:45 wtf, this is the third trapdoor that takes me to MT 10:50 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 10:54 -!- Furey has joined #tnnt 10:58 -!- raisse has quit [Ping timeout: 252 seconds] 11:15 -!- Furey has quit [Quit: Client closed] 11:17 -!- aosdict has joined #tnnt 11:17 -!- mode/#tnnt [+o aosdict] by ChanServ 11:18 -!- Peteird has quit [Quit: Client closed] 11:58 -!- raisse has joined #tnnt 12:21 -!- Furey has joined #tnnt 12:39 -!- elenmirie has joined #tnnt 12:50 <@Dictyostelium> $lastgame joes 12:50 @Dictyostelium: [EU] https://eu.hardfought.org/userdata/j/joes/tnnt/dumplog/1729935311.tnnt.html 12:50 <@Dictyostelium> jup ^ found your bones 12:56 -!- Peteird has joined #tnnt 12:59 @Dictyostelium ah, those 12:59 my soko zoo has 4 elflords o_O 13:13 -!- tinklebear has joined #tnnt 13:15 -!- Peteird55 has joined #tnnt 13:15 -!- Peteird55 is now known as Peteird56 13:18 -!- Peteird has quit [Ping timeout: 256 seconds] 13:28 -!- Peteird56 is now known as Peteird 13:40 -!- Arseniy has quit [Ping timeout: 265 seconds] 13:47 -!- Umbire has joined #tnnt 14:07 oh hey, a Dictyostelium ghost! so many bags O.O 14:14 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 14:23 -!- Arseniy has joined #tnnt 14:32 <@Dictyostelium> which one ? 🙂 14:32 <@Dictyostelium> i only blew up 1 bag tday, not 2 like yesterda 14:32 <@Dictyostelium> so that's an improvement :p 14:32 <@Dictyostelium> i only blew up 1 BoH today (put bag of tricks in bag i that thought was normal), not 2 like yesterday 14:32 <@Dictyostelium> i found yours just now. 14:33 <@Dictyostelium> $lastgame karafruit 14:33 @Dictyostelium: [US] https://www.hardfought.org/userdata/k/karafruit/tnnt/dumplog/1729948948.tnnt.html 14:33 the one that had two bags of holding, lol 14:33 killed by a dwarf 14:33 ooh which one of mine did you find? 14:33 <@Dictyostelium> ok not this one 14:33 <@Dictyostelium> looking 14:34 -!- elenmirie has joined #tnnt 14:34 <@Dictyostelium> killed by a snake while praying 14:34 ooh I vaguely remember that one 14:35 <@Dictyostelium> i only see two dumplogs? but doesnt matter,w ill first try to survive, check later 🙂 14:36 https://hardfought.org/userdata/k/karafruit/tnnt/dumplog/1729877570.tnnt.html 14:36 ooh, my foodless attempt with a horn of plenty, lol 14:36 <@Dictyostelium> hmm, might be challenging, thinklebear's ghost is on there too 14:36 ah yeah, was gonna say I thought someone mentioned seeing that bones earlier 14:36 <@Dictyostelium> Nope, that was an earlier one? this is in the main dungeon branch. 14:37 I found tinklebear's ghost hovering over a hole in the MT temple. The priest was elsewhere 14:37 but it was killed by a snake while praying? that's the only one I see where I died like that in the xlogfile 14:38 dang this beta is great, i got "4 beta" achievement for the first time ever in tnnt 14:38 ... "4 bones" achievement 14:39 the 4 beta achievement, nice 14:39 <@Dictyostelium> > karafruit-Wiz-Gno-Fem-Neu, killed by a snake, while praying. 14:40 but it's not in the mines? biZZARE 14:41 <@Dictyostelium> indeed. must be misnaming =bug and be tinklebear's,bc his gost was there => will check dumplogs 14:43 uggh all I want is an elf corpse to convert this altar, is that so much to ask? :< 14:45 <@Dictyostelium> indeed. must be misnaming =bug and be tinklebear's,bc his gost was there => will check dumplogs 14:45 <@Dictyostelium> => its this one: 14:45 <@Dictyostelium> https://www.hardfought.org/userdata/t/tinklebear/tnnt/dumplog/1729897121.tnnt.html 14:47 huh, really weird 14:56 ah, sweet 3.6 where monsters don't wake up screaming and unihorns restore stat loss 14:59 beta session (all players together) up to 297/328 achievements 15:04 -!- Peteird has quit [Quit: Client closed] 15:06 <@Dictyostelium> aah it IS that one, 15:06 <@Dictyostelium> but i just passed by there earlier and retraced my steps. will investigate, TY 15:08 I didn't know boulder traps could be diagonal 15:09 sure can 15:10 <@Dictyostelium> aah it IS that one, 15:10 <@Dictyostelium> but i just passed by there earlier and retraced my steps. will investigate, TY 15:10 <@Dictyostelium> been here 3 times now; nostalgia 😄 15:10 <@Dictyostelium> TIL player ghosts can escape through holes?? 15:11 -!- raisse has quit [Ping timeout: 272 seconds] 15:11 <[> why did you repeat the same 2 messages twice? 15:11 <@Dictyostelium> me? i didnt? => ah probably edit == repeated on APP? 15:11 editing on discord sends it again 15:11 app = IRC bridge 15:12 <@Dictyostelium> Does the IRC see the emoji added to posts? probably not? 15:12 no 15:12 <@Dictyostelium> ok, ty. 15:12 Client-specific 15:12 Mine sees emoji just fine 15:12 <[> 15:10 <+rld> <@Dictyostelium> been here 3 times now; nostalgia 😄 15:12 dictyo meant reactions 15:12 <[> if you mean this emoji, yes 15:12 oh then no, no reactions 15:13 <@Dictyostelium> no, i ment discord emoji responses 15:20 Furey: you can't fully trust the achievements in beta if any were inserted into the middle, but I'm not sure any have been yet 15:21 hmmm i suppose i should check that the in-game achievements command has exactly the same number as the web site, because if i understand correctly, those are parallel lists, not a unified list 15:23 they're the same list, but if new achievements are added in the middle during beta and the site is updated with those new achievements, old games will have their achievements shifted 15:23 ho 15:23 oh 15:23 why are we talking about pokemon now 15:24 :P 15:27 i was looking at https://github.com/tnnt-devteam/python-backend/commit/4b7aa2362e962ca9b836675de06d7a3fe4450bab which clearly shows a second list in achievements.yaml separate from the C code, but ofc you make achievements.yaml by running ach_to_yaml.sh, not by hand editing 15:28 initially the achievements were hand edited, but by now we ironed out the process to having a single source of truth in tnnt_achievements.h 15:29 well, i can verify that in-game achievements reports 328, and player pages on tnnt.org report 328, so someone ran the script to propagate the truth from the single source. 15:29 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 15:29 yeah that's what K2 did in the commit you linked 15:30 not that it was ever in doubt except in my own head. i see two parallel things, i verify 'em. 15:31 :P 15:31 but my point was, if you have a game from october 12 where you earned achievement #200, and then on october 20 we add achievement #153 between 152 and 154 and update the website, the xlogfile still says you earned achievement #200 15:32 even though "old achievement 200" is now 201 15:32 beta! 15:32 all this to say, expect achievements to get messed up when I add some soon 15:32 i see, they don't match by name 15:33 in order to match by name we'd have to actually put the names in the xlogfile and that would be way too many strings yeah 15:33 caused me lots of annoyance when i was writing up plans and referring to historical records from 2023, 2022 15:34 this is why we dont add new ach during the actual tournament 15:34 well, within the actual tournament, achievements should be consistent 15:34 before/after, no big deal 15:34 they just won't necessarily be consistent year to year 15:34 right 15:35 new achievements coming soon? 👀 15:36 new achievement: did not earn any achievements 15:36 karafruit: yes 15:36 🤔 15:36 finally getting some "identify tools" achievements, tame a rider, kill enough puddings to make a large glob 15:37 K2: achievementless conduct would probably be pretty tough 15:38 you wouldn't be able to kill more than 25 different types of monsters for one 15:38 aww did no one get the joke? 15:38 read it again 15:38 aw man, ofc some of the vanilla achievements are mandator 15:38 y 15:38 not that 15:39 we got your joke, K2, it just wasn't very good ;P 15:39 you wouldn't be able to enter a treasure zoo, so no sokoban for you 15:39 you could make a leaderboard for "ascensions with fewest achievements" 15:39 *sokoban prize 15:39 karafruit you make me sad 15:39 well sokoban prize is an achievement in itself anyway 15:39 you're no longer in my nethack will 15:39 oh no 15:39 :P 15:40 next time I find a bones file from K2 there's just... nothing there 15:40 you could technically do the castle without either learning the passtune or blowing up the drawbridge 15:40 YANI: players can make a will, and bequeath their belongings to just that player 15:40 *a player of their choosing 15:40 I want to bequeath my pile of zorkmids as evenly as possible across all nethack players 15:40 YANI should be a YASI 15:41 aww man, I can't eat cockatrices for my no-achievement run? sadness. 15:42 "rtq survivor" conflicts with "insert quarter". have to receive quest to win game, and hero is either a survivor, or has had a life-save. 15:43 fixed by 3.7--can kill quest leader to get into quest. :D 15:43 also hard (if not impossible) to avoid "enter a graveyard" 15:43 (though that would probably also be an achievement, tbf) 15:44 speaking of killing peacefuls, my pet demilich is very intent on fighting shopkeepers :< 15:44 -!- elenmirie has joined #tnnt 15:44 hmm "enter a temple" is not an achievement so you won't get one going through the votd 15:48 i suspect 0-ach would be impossibly difficul without luck manipulation, but minimum-ach leaderboard would make players wrack their brains. 15:48 wow, 14x4 deli with two iceboxes 15:49 yeah minimum achievement leaderboard would be neat 15:50 would have to be ascensions-with-min achievements, presumably 15:51 I swear I have seen double bones before getting the achievement for it 15:51 now who has the fire wand 15:57 -!- Furey has quit [Quit: Client closed] 15:58 -!- raisse has joined #tnnt 16:10 -!- raisse has quit [Ping timeout: 255 seconds] 16:12 aha, this is a bag of holding after all, I'm only carrying too much heh 16:13 -!- Peteird has joined #tnnt 16:27 -!- ais523 has joined #tnnt 16:27 -!- Furey has joined #tnnt 16:32 K2, you should name your no-achievements achievement "Russell's achievement" 16:32 I missed the start of the conversation – is that an achievement for ascending without other achievements? 16:32 that seems more like a conduct than an achievement, it would be very difficult 16:33 it was a joke 16:33 incidentally, I think the "ascended without killing X" things should be achievements rather than conducts 16:33 11:37 new achievement: did not earn any achievements 16:33 getting an achievement for not getting any achievements. but you just got an achievement 16:33 it's a good one! 16:33 it's impossible :) 16:34 they're very different in nature from the other conducts, and kind-of disproportionately impact the most-conducts leaderboard because most of them can be achieved via the same techniques, and it's worth disproportionately more than the other conducts 16:35 ais523: a major principle of achievements is no achievements should be "game ends and X condition is met" 16:35 it might be reasonable to keep them as trophies, but drop them as conducts 16:36 (conducts according to the scoreboard) 16:36 oh, trophies might work 16:36 I mean, they are already trophies 16:36 I meant, as being only trophies 16:37 but as trophies it just matters whether you did it once over the tournament, so it does lose the information of if this is a challenge you did a lot in multiple games 16:38 it doesn't seem like an interesting thing to try for in multiple games? 16:38 fwiw I'm not sure they're interesting to try for even in a single game 16:39 even though I did end up (indirectly and accidentally) inventing them 16:39 i think "keep xxx alive" works very well as trophies as it currently is, but that the "max conducts in one game" is out of balance, both with these conducts and with foodless counting as three separate conducts 16:40 (for either AceHack or NH4, possibly both, I didn't want to add an xlog-style achievements field for reasons I can no longer remember, so I synthesized one using information that the game was already tracking – part of that is which monsters you killed, so I used kills on particular important monsters as a substitute for achievements – and then that ended up being negated and used as a Junethack trophy) 16:42 it's also possible that ascending without killing some guy was new and impressive 8-10 years ago, but by now the techniques have become more widely known 16:43 isn't it just "polyself into nymph and steal the important item"? 16:43 apart from the Riders, the technique is different with those 16:43 and Rodney's respawns (as opposed to the initial fight) 16:43 well as my junethack planes splat can tell you, that tactic does not work so great for the wizard 16:43 those are more about surviving because you don't need to steal anything 16:45 anyway, the AceHack achievement flags were only intended as positive milestones (the player character has got far enough in the game to kill the specific monster), and I hadn't ever intended for them to be negated and used as conducts, but you know what the NetHack community is like :-) 16:46 In tnnt killing the wizard is not interesting, you must kill him 20 times! or twice in one action! nothing lesser shall be tolerated 16:48 -!- Furey has quit [Ping timeout: 256 seconds] 16:49 (it may be a joke to you, K2, but your joke made Gottlob Frege cry) 16:52 -!- Peteird has quit [Quit: Client closed] 16:55 good 17:02 -!- Umbire has quit [Ping timeout: 246 seconds] 17:03 -!- Furey has joined #tnnt 17:17 -!- raisse has joined #tnnt 17:18 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)] 17:25 -!- raisse has quit [Ping timeout: 264 seconds] 17:29 -!- Furey has quit [Quit: Client closed] 17:36 <@Loggers_IX> The 20 wizard kills thing is lame. you just hang around for a long time 17:37 well it'd be beyond what most of my characters could manage 17:37 they often start strugglign around 5 or 6 17:39 containerless conduct is one thing that's been proposed 17:39 <@Loggers_IX> kid named stormbringer: 17:39 <@Loggers_IX> https://cdn.discordapp.com/attachments/503281133438369792/1299789483633410128/IMG_9455.webp?ex=671e7ac9&is=671d2949&hm=4f236a4af047612158e713277f30cd81ed7dd6b0fcfa9ef5c8b2317340e0c748& 17:41 phew, archlich shapeshifted into a gold golem 17:42 @Loggers_IX who is that? 17:45 <@Loggers_IX> Mike ehrmantraut from breaking bad. it’s a semi-recent meme reference so I think it was a blunder in a NetHack channel :p 17:45 lol, haven't seen breaking bad 17:48 <@Loggers_IX> it’s excellent but it’s a bit of a time commitment 18:03 (like nethack, in that respect) 18:04 would containerless simply mean you can't #loot containers? 18:05 would breaking statues count against you? 18:05 (and I guess no tipping, either...but I never tip anyways) 18:06 <@Loggers_IX> I think the conduct would probably be to never put anything IN to a container 18:06 would *creating* statues count against you? 18:07 <@Loggers_IX> so basically no bags or box stashes 18:07 <@Loggers_IX> you’re stuck with however many inventory slots there are 18:07 <@Loggers_IX> 52? 18:08 plus gold and loadstone 18:08 I kind of get the idea. but statues are a corner case, and I think the details are significant 18:08 could be, anyways 18:08 I can't tell if this is serious or not 18:09 * tinklebear is always mostly serious 18:09 statues are at least coded as containers 18:09 yes 18:09 <@Loggers_IX> I don’t think statues really matter. the point of the conduct as I’ve seen it played is inventory management 18:10 then no taking out would make more sense 18:10 I once ascended with an artifact that would have been impossible to carry, but it was inside a stoned housecat, iirc 18:10 <@Loggers_IX> why? then you wouldn’t be able to loot boxes 18:11 *impossible for my character, under their conduct, to carry 18:11 artiless? 18:11 atheist, and the artifact was cross-aligned neutral 18:11 the Eye, iirc 18:11 how does containerless interact with the swap chest? 18:12 Loggers: I guess it's more about carrying containers 18:14 fwiw, I have ascended containerless under a "no carrying containers" definition (I used the Castle wand) 18:14 Loggers: not being able to loot boxes at all would raise the significance of the accomplishment 18:14 my inventory at the end was mostly wands, IIRC, as I couldn't keep scrolls and potions safe 18:15 but yeah, ais523, did you loot boxes/chests on that run? 18:15 yes, Castle wand 18:15 ah. 18:15 can't remember about the others, it was 3.4.3 so wouldn't have had a major impact 18:15 <@Loggers_IX> tinklebear: of course it raises the challenge, but that’s just not how I’ve seen it played. It would be more of an emergent challenge I guess 18:16 did you, ais523, otherwise only stash things on the bare floor or something? 18:16 <@Loggers_IX> it’s not a huge deal though since boxes are whatever 18:16 tinklebear: I can't remember, I may not have had much of a dedicated stash because potions and scrolls take up a lot of weight and I couldn't really use them 18:17 interesting. thanks, ais523 18:17 * tinklebear is still trying to get a sense of the concept 18:17 with the dwarvish cloaks in 3.7, scrolls and potions might be a little more viable but 90% protection probably isn't enough 18:20 Loggers: so in your view boxed stashes are not off-limits? 18:21 would carrying an empty container comply with the conduct? 18:21 look, now you're trying to break the rules 18:21 <@Loggers_IX> my ideal version of the conduct would be not being able to place things in containers, but you could still take things out of chests for example 18:22 <@Loggers_IX> NetHack players love trying to break rules 18:22 <@Loggers_IX> I think it could also be fun if you weren’t allowed to take stuff out, but I just like looting chests lol 18:22 :D 18:23 and NH loves to hit you with stupid rules like no carrying containers even if they are empty 18:23 I know! sometimes it does! 18:23 :D 18:23 <[> ais523: that's not containerless, that's containercarryless 18:23 the castle wand is in a container, that makes precise containerless definitions very important 18:24 en-statued spellbooks are as well 18:24 isn't carrying containers the point of this? The rest depends on the exact condition 18:24 I'm not sure it is, joes. I'm still muddling through here 18:25 castle wand should be allowed, preferably not exceptionally 18:25 couldn't you just smash the box? 18:25 not in evilhack, you couldn't 18:25 <[> I don't think that's possible 18:25 <@Loggers_IX> containerless has been played before and it’s usually been an exercise in inventory management 18:25 <[> you can't smash boxes in a way that their contents ends up on the floor 18:26 <[> you can #tip maybe 18:26 my usual play includes placing boxes/chests in very particular spots... 18:26 so that I can stash things there 18:26 <@Loggers_IX> you can force with a staff or something right? 18:26 [: I didn't think they go directly into your inv 18:26 stair-stashes really aren't as bad as people think they are 18:27 loggers: blunt weapons at least, if not all non-edged-weapons 18:27 I make them quite frequently, and it rarely goes wrong 18:27 <[> Loggers_IX: that forces the lock and maybe breaks items inside, but the item is still inside the (now unlocked) container and you still need to #loot or #tip to get it out 18:27 (you stash next to the stairs and immediately leave the level) 18:27 <[> maybe you could get a gelcube to eat the castle chest, then kill it to get the wand 18:27 ais523: you're speaking from my heart 18:27 <[> if the wand is not made of a gelcube-edible material 18:28 <[> ais523: stair-stashes would be less bad if #find existed 18:29 it is very hard to implement – I gave up and had to let FIQ do it 18:29 [: I would count that as part of the conduct. It's your own fault if you create a gelcube 18:29 <[> joes: it's the only way to get the wand if you can't #loot or #tip containers 18:30 <[> and monsters can't loot them for you, as in 3.6 18:30 * tinklebear believes that gelcubes that eat a container do not eat any of its contents, regardless of material 18:30 that's right 18:32 -!- Furey has joined #tnnt 18:32 -!- Peteird has joined #tnnt 18:33 not being able to use containers is a bit of an interface screw, because with #pickup you cannot pre-select the item class 18:34 I don't understand. What's the problem? Do you mean autopickup? 18:35 joes: it's like the difference between i and I 18:35 with I you get a separate menu to choose item class, first 18:35 , and #loot differ in the same way 18:36 every time you pick something up from a stash-square, you'll need to page through everything on the floor even if, say, you only wanted to select a few potions or something 18:36 item menus have a lot of functionality 18:36 (yes, there is the search function) 18:37 but being able to selectively *view* things is useful 18:37 ie, being able to selectively *not* view things is useful 18:38 we just need to invent a capital comma, ezpz 18:38 that would do it for me, karafruit 18:38 :D 18:38 <[> capital comma = shift + , = < 18:38 (and before someone "but < is a capital ," no, that's shift + comma, not a capital comma" 18:39 ....ok AFTER someone says it 18:39 m, is already a special case 18:39 so maybe M, should be the item-class-menu version 18:41 what does m, do? 18:43 containerless if implemented as a conduct would probably be no-putting-items-in-containers 18:43 it's like , but will show a 1-item menu rather than unconditionally picking up a single item 18:43 you can pick them up and move them around, fine. you can loot containers that are already there, fine. but you can't put stuff in them 18:43 which also means no swap chest 18:43 ohhhh, super useful for picking up part of a pile of a single thing, nice. I mean I know you can do like 20, or whatever, but I ran into that issue with gold in a shop once 18:44 'm,' does not work that way for me in current tnnt game, ais523 18:44 tinklebear: tnnt isn't 3.7 18:44 hmm, it may not be implemented properly everywhere 18:44 I will have to check 3.7 18:44 ah. I see, aosdict 18:44 oh it wasn't mentioned that that behavior was only in 3.7 18:44 hmm my 3.7 game also doesn't respect m, 18:45 unless it was a recent commit and I simply haven't built with it 18:45 bleh, doens't wokr in 3.7 either 18:45 this is a really old feature, it probably broke at some point 18:45 <[> define really old 18:45 <[> did it exist in 3.4.3? did it exist in 3.6? 18:46 you could git bisect it to find out 18:46 -!- Peteird has quit [Quit: Client closed] 18:46 * aosdict gives [ the tsurugi of muramasa 18:46 hahahahaha 18:46 doens't work in 3.4.3 either 18:46 I wonder where I got this idea from 18:46 did I hallucinate a NetHack feature, somehow? 18:47 when you started talking about it, I assumed 3.7 because 3.7 adds a ton of m prefix behavior 18:47 You can press m, to pick up items off the floor using a menu, even if you're using menustyle:traditional. 18:47 ah, I just misremembered how it work 18:47 * works 18:49 "force menu" but actually not always 18:51 aosdict: the no-putting things in concept is clear. but what about stoning monsters carrying inventory? 18:52 *clear to me, and thank you 18:58 i have done "ascended without ever having a non-empty container in inventory", so i was using stashes. it was miserable. 19:00 it'd be simpler to create a 'never used a portable container' conduct 19:00 it's not practical to tote around a large box /chest 19:01 K2: are you sure? :-D 19:01 yes. if you want to be impractical, that's on you :) 19:02 it may be more practical than not having a way to protect scrolls and potions 19:02 could tweak the conduct to be 'never used a container in inventory' 19:02 then people drop their BoH to loot it 19:02 people have ascended like that due to not knowing that bags were appliable 19:02 K2, large box is doable, mounted with no suit of armor 19:03 (for example) 19:03 YANI: increase weight of boxes to 10,000 aum 19:03 :P 19:03 then everyone will poly into nymphs 19:04 so, we're back to 'never used a container in inventory' 19:04 large box in inventory is not THAT bad, i've gone a long time with a large box with a valkyrie or samurai when i hadn't found a bag yet 19:04 ais523 you could slap a flag on a portable container 19:04 if it were ever carried in inventory, flag is set 19:05 if someone then dropped said container to loot it, conduct broken 19:05 are statues exempt, K2? 19:05 K2: how is that usefully different from "no carrying containers"? 19:05 probably shouldnt be. i could see you giving all your shit to your pet newt then stoning it 19:06 :D 19:06 see! 19:07 ais523 guess you could take it that far. cant even pick one up 19:07 it's not like you'd accidentally pick up a bag or a chest, useless you have some goofy autopickup rule enabled 19:07 but that's on you 19:07 *unless 19:08 "no carrying containers" is the simplest definition, I think 19:08 it allows container stashing but not moving containers to an optimal stashing location 19:09 yeah 19:09 that sounds good 19:11 sounds okay to me, it's just a little worse than my definition 19:12 i shouldn't say "worse", rather, it's a little more strict than the informal conduct i followed a couple of times 19:15 tinklebear: I don't see how stoning monsters with inventory matters here. that doesn't count as putting items in a container 19:16 unless you're suggesting evading the conduct by getting monsters to pick stuff up, stoning them, and then carrying around the statues to break later? 19:16 ais523: the problem with "no carrying containers" is you have to do something about archeologist and rogue 19:17 a birth option is too much, but also 3.4.3 unofficial conduct style "drop it immediately" is obnoxious to track 19:18 we've got birth options for permahallu and deaf and pettype:none, i don't think one more birth option per conduct is too much 19:18 aosdict: make it no picking up containers and no using them in inventory 19:19 that way the starting container isn't usable except as a placeable static stash 19:24 aosdict: "unless you're suggesting evading the conduct" <-- whata strange way to spell "complying with" 19:26 <[> 19:05 <@K2> if someone then dropped said container to loot it, conduct broken 19:26 <[> does this include looting by gelcube? 19:26 <[> or looting by force bolt in the case of statues 19:28 <[> autopickup is enabled by default, so by default you would accidentally pick up bags and chests 19:28 for sanity sake, prob just keep it to actual containers 19:28 noisytoot, it's on the player to adjust their config 19:29 autopickup is entirely within the players control 19:29 -!- raisse has joined #tnnt 19:30 going back to gelcube express or statue - you'd have to go to an awful lot of trouble to use either as a viable portable container 19:30 less practical thatn carrying a large box 19:32 fair to say so, I think 19:38 -!- tinklebear has quit [Quit: rcirc on GNU Emacs 27.1] 19:44 -!- cathartes has joined #tnnt 19:47 -!- Furey has quit [Ping timeout: 256 seconds] 19:56 it would be more practical if you could cast vomit on your pet gelcube 20:04 -!- Furey has joined #tnnt 20:39 -!- Furey has quit [Quit: Client closed] 21:26 -!- charlie14690 has joined #tnnt 21:39 -!- Umbire has joined #tnnt 21:46 -!- raisse has quit [Ping timeout: 248 seconds] 22:39 -!- ais523 has quit [Quit: quit] 22:47 -!- Regne has joined #tnnt 22:47 -!- joes has quit [Ping timeout: 255 seconds] 23:34 -!- tinklebear has joined #tnnt 23:35 -!- Arseniy has quit [Ping timeout: 252 seconds]