00:01 -!- Furey has quit [Quit: Client closed]
00:11 -!- Furey has joined #tnnt
00:12 -!- Furey has quit [Client Quit]
00:12 -!- karafruit has quit [Quit: Client closed]
00:12 -!- Furey has joined #tnnt
00:20 -!- aosdict has quit [Quit: WeeChat 4.3.1]
00:30 -!- karafruit has joined #tnnt
00:32 <Furey> hey hey, one more sink!
00:34 <karafruit> well Furey, you were right... purple worm got my archon
00:36 <tinklebear> brrt
00:37 -!- tinklebear is now known as w`
00:37 -!- w` is now known as tinklebear
00:37 <Furey> aww that's too bad
00:58 <karafruit> ...I just found a third magic marker
00:58 <karafruit> and it's (0:99)
01:05 <Furey> omg fountain wish
01:05 <Furey> blessed spellbook of charm monster
01:05 <karafruit> ha
01:13 -!- tinklebear has left #tnnt
01:16 <Furey> situation has improved from "vortexes chase me all over" to "vortexes make lousy offensive pets"
01:39 <karafruit> lol
01:40 <karafruit> vibrating square: located
01:44 <karafruit> time to drum up a rodney
01:45 <Furey> i want to see this
01:46 <karafruit> taking a food break
01:46 <karafruit> but I found a drum of earthquake earlier so getting rodney will be easy
01:46 <karafruit> I should _probably_ go back to my stash and get more holy water and regain intrinsic speed...
01:47 <Furey> yeah do it
01:47 <Furey> i made xlvl 13
01:48 <karafruit> nice
01:48 <karafruit> just one more to go!
01:48 <karafruit> foocubus and nurse dancing is super easy as a nudist monk, it turns out lol
01:48 <Furey> You feel out of shape ... goodbye level 13
01:48 <Furey> and i am out of tripe
01:48 <karafruit> ugh
01:49 <karafruit> have you oracle'd? and/or read a novel? (I assume so since you probably know what you're doing, unlike me)
01:49 <Furey> Welcome back to experience level 13
01:49 <Furey> This incubus is playing with my heart
01:49 <Furey> Yeah, oracle + novel
01:49 <Furey> Sorry, no novel, never seen one
01:50 <Furey> btw it's possible to write a novel with a magic marker and blank spellbook
01:50 <karafruit> fascinating
01:51 <karafruit> I have a wrest wish left... hrm, I wonder what I should use it for
01:51 <karafruit> second archon?
01:51 <karafruit> well, third, I guess
01:53 <karafruit> oh I don't *have* any holy water stashed
01:53 <karafruit> or a wand of speed monster
01:53 <karafruit> uh oh
01:56 <Furey> That was a very educational experience.  You feel more experienced.  Welcome to experience level 14.
01:57 <Furey> More grinding? There must be more wands somewhere.
01:58 <rld> <@karafruit (she/her)> or quantum mechanics, yeah
02:03 <karafruit> I know I had a wand somewhere, but dropped it because it felt useless in 3.6
02:03 <karafruit> probably sokoban? I'll go look
02:05 <karafruit> does not appear to be sokoban
02:13 <Furey> lucky you, just walking around without 6 pets and constantly having to remember to wield a cream pie
02:14 <karafruit> yeah
02:14 <karafruit> I am p lucky
02:14 <karafruit> :)
02:16 <Furey> lucky me, ac -24 and more pets than i can manage
02:16 <karafruit> lucky me, ac 2
02:26 <Furey> Achievement Unlocked: Thou Shalt Not Kill
02:27 <karafruit> gg
02:27 <Furey> yeah probably going to exit after this, just going to think about anything more to do here
02:28 <Furey> those last few steps were intense! giant eel attacking, i can't see it underwater, charm spell with 50% failure
02:28 <karafruit> oh wow
02:31 -!- cathartes has joined #tnnt
02:56 <Furey> omg
02:56 <Furey> healer quest has a throne, i sat on it, i got a throne wish
02:56 <karafruit> lol
02:57 <Furey> already got a fountain wish and (0:3) wand wishes
02:57 <karafruit> :O
02:57 <karafruit> what's smoky?
02:58 <Furey> dunno, i'm way short on identifies
02:58 <karafruit> ah
02:58 <karafruit> I'm in sanctum, a graveyard in front of me, a nurse healing from behind
03:01 <Furey> gonna save the game, think about it. doctrine says abandon pacifist here, go back, map dungeon, farm the potions and a magic lamp (izchak had a magic lamp and i blessed it but it failed to deliver)
03:02 <karafruit> don't use up all your AYEW luck in October tho!
03:03 <Furey> heh
03:03 <Furey> playing pacifist is exhausting
03:03 <karafruit> I believe it
03:04 <Furey> oh hey, gotta wand of death here
03:05 <Furey> if i keep playing this game and ascend it then i'll have a streak of 2
03:07 <Furey> time to rest ... happy nethacking to all the crazy challenge players, and all the vanilla ascenders too
03:08 <karafruit> time to see how much I get mysterious force'd
03:08 -!- Furey has quit [Quit: Client closed]
04:03 -!- floating_eye has quit [Remote host closed the connection]
04:03 <karafruit> I think I'm about to astral splat...
04:04 -!- floating_eye has joined #tnnt
04:04 <karafruit> yep
04:04 <karafruit> pestilence'd
04:06 <karafruit> pestilence dodged like five death rays, it was really frustrating
04:08 <karafruit> and then famine ganged up on me with pestilence
04:08 <karafruit> oh well
04:09 <karafruit> lesson learned: astral without speed is rough
04:38 -!- raisse has joined #tnnt
05:06 -!- Regne has joined #tnnt
05:12 -!- theRaisse has joined #tnnt
05:12 -!- raisse has quit [Read error: Connection reset by peer]
05:44 -!- Regne has quit [Quit: Client closed]
05:46 -!- theRaisse has quit [Ping timeout: 276 seconds]
05:53 -!- theRaisse has joined #tnnt
06:05 -!- cathartes has quit [Quit: fly away]
06:47 -!- joes has joined #tnnt
07:27 -!- joes has quit [Quit: WeeChat 4.2.1]
07:28 -!- joes has joined #tnnt
07:29 -!- PhantomLumina has quit [Ping timeout: 246 seconds]
07:31 -!- floating_eye has quit [Remote host closed the connection]
07:32 -!- floating_eye has joined #tnnt
07:33 -!- Furey has joined #tnnt
07:39 <Furey> aw, rats, karafruit, astral splats are tough
08:01 -!- Regne has joined #tnnt
08:56 -!- Arseniy has joined #tnnt
09:24 -!- theRaisse has quit [Ping timeout: 252 seconds]
09:53 -!- Regne has quit [Quit: Client closed]
10:13 -!- Furey has quit [Quit: Client closed]
10:22 -!- theRaisse has joined #tnnt
10:35 <rld> <@doktor_l.> I have long considered astral without speed a death wish, specifically because you don't get far enough away from a rider after killing one. Two blessed potions of speed are a mandatory part of my 3.6 ascension kit when without speed boots.
10:43 -!- aosdict has joined #tnnt
10:43 -!- mode/#tnnt [+o aosdict] by ChanServ
10:55 -!- theRaisse has quit [Ping timeout: 252 seconds]
11:03 -!- theRaisse has joined #tnnt
11:27 -!- theRaisse has quit [Ping timeout: 276 seconds]
12:24 -!- theRaisse has joined #tnnt
12:41 -!- theRaisse has quit [Ping timeout: 245 seconds]
13:00 -!- theRaisse has joined #tnnt
13:03 -!- tinklebear has joined #tnnt
13:05 -!- ais523 has joined #tnnt
13:07 <rld> <@karafruit (she/her)> I had regained my speed from a quantum mechanic but then a gremlin stole it while I was in the way up
13:07 <rld> <@karafruit (she/her)> probably should've waited for another Q or else wrested a wand of speed from my WoW
13:08 <rld> <@karafruit (she/her)> problem with the latter is it takes a lot of time and that's chancea for Rodney to surround me with monsters
13:13 <tinklebear> oh hey, congratulations on first beta splat, karafruit
13:13 <rld> <@karafruit (she/her)> lol thanks ig
13:13 <tinklebear> splats are way under-rated
13:14 <aosdict> wdym we have a whole leaderboard for splats
13:14 <rld> <@karafruit (she/her)> another issue I had was my unihorn hour unblessed at some point and I didn't take the time to fix it
13:14 <ais523> I did a practice game for TNNT on NAO recently, and died on Astral
13:14 <rld> <@karafruit (she/her)> so... lessons learned I guess
13:14 <tinklebear> science progresses through honest failure
13:14 <aosdict> ais523: should have been doing it on hardfought, then you would have moved up on the splat leaderboard :)
13:15 <ais523> hardfought doesn't host 3.6
13:15 <rld> <@karafruit (she/her)> realistically I probably should've waited until today to finish the run and I might've made better choices
13:15 <aosdict> it has tnnt which is 3.6
13:15 <ais523> well it didn't when I did the practice run
13:15 <aosdict> though maybe you started your game before K2 opened the beta yeah
13:15 <ais523> besides, there isn't much glory into getting onto a temporary leaderboard which will be reset in a couple of weeks
13:16 <aosdict> tell that to karafruit who is reigning supreme over the splats leaderboard
13:17 <rld> <@karafruit (she/her)> I would've rather had a second successful nudist asc lol
13:19 <tinklebear> behold the glory: https://s3.amazonaws.com/altorg/dumplog/ais523/1727911589.nh367.txt
13:20 <aosdict> pestilence, ouch
13:20 <ais523> that was the immediate cause, but the actual cause was Rodney
13:20 <ais523> he stole the Orb of Fate and I couldn't find it
13:21 <ais523> and that lead to me being terminally ill and on critical HP simultaneously, and I didn't have time to fix both problems at once
13:21 <ais523> there was a small gap of time but I had to rely on a unihorn working first time, and it didn't
13:21 <rld> <@karafruit (she/her)> ah yeah, my game it was famine and pestilence ganging up on me, and I died from sickness while fainted from foods
13:21 <aosdict> yeah wait, you have 0 HP but died from your illness - I don't remember if dying from illness zeroes your HP but I don't think it does, so did his touch attack bring you to 0?
13:22 * tinklebear had been wondering whether rodney could steal player's quest artifact in 3.6.7
13:22 <ais523> rodney can steal your own quest artifact even in 3.4.3
13:22 <ais523> it's cross-class quest artifacts that changed
13:23 <rld> <@karafruit (she/her)> oh yeah I meant to ask--if you have multiple, how does he prioritize? own first, earliest in inv first, or totally random?
13:23 <tinklebear> I seem to remember some variant that privileges your own quest artifact, makes it immune to theft
13:23 <tinklebear> *variant or recent version of vanilla
13:23 <tinklebear> but my memory is faulty!
13:23 <rld> <@karafruit (she/her)> my run also appears to have ended at 0 and I died from illness, so it probably zeroes you
13:23 <rld> <@karafruit (she/her)> though I was getting low
13:24 <rld> <@karafruit (she/her)> even with my orb of fate
13:25 <aosdict> hmm I don't see any code that zeroes HP for illness
13:25 <aosdict> to the debug-mobile!
13:25 <rld> <@karafruit (she/her)> could be coincidence then
13:26 <aosdict> oh ok, done() zeroes your hp
13:27 <aosdict> doesn't that mess up dumplogs though? it loses the context for how much hp you were at when you succumbed
13:29 <tinklebear> (turns out evilhack is the variant I was confusing vanilla with, wrt your quest-artifact's immunity from rodney-theft)
13:30 <ais523> NetHack may be using the 0 HP as a game over signal
13:30 <ais523> it is full of cases like that, where the same variable is used for two semi-related purposes
13:31 <tinklebear> is there some interaction with polymorph reversion?
13:31 <tinklebear> that is, death by hp loss causes reversion to normal form
13:31 <ais523> only the "you feel dead inside" / Charon's boat thing, which was actually originally a bug
13:31 <ais523> monster-form HP is a separate variable from player-form HP, the HP bar is showing your monster-form HP while polymorphed
13:32 <Demo> what was the original bug with being base form genod but polyd?
13:33 <Demo> would it not kill you upon reverting?
13:33 <ais523> but I think the Charon's boat thing was originally intended to detect sigint/hangup quits after the player was already dead
13:33 <Demo> or would it kill you despite being polyd
13:33 <Demo> ah
13:33 <ais523> and it happens to trigger off the geno case because both are using player form HP=0 for different purposes
13:34 <ais523> but it fits so well it probably isn't considered a bug any more, just an accidental feature
13:51 <rld> <@malorpower> are there new features/etc. for this coming TNNT?
13:53 <aosdict> I'm working on some scoreboard new features
13:55 <Demo> im gonna start a new clan that is going on recruiting strike until the "pity the fool" achievement is added for getting the pitiful pit message. to really send the message of the recruitment strike, I'm not even going to join myself to the clan!
13:58 <aosdict> if you can make the scoreboard recognize a clan with no members, I will take my hat off to you
13:58 <Demo> i glanced at the code and thought about PRing that achieve but then didnt feel like compiling and testing it. so. maybe next year. dibs.
13:59 <Arseniy> Why bother testing? Let players test it once tournament starts.
13:59 <karafruit> that's what the tournament is for, right?
14:01 <ais523> say an achievement doesn't work, do you fix it during the tournament or not? and if you do, do you credit it to the people who should have got it already?
14:02 <Demo> ban them for cheating
14:02 <Demo> if they weren't cheating the game would have functioned as intended
14:03 <aosdict> ais523: it depends
14:03 <aosdict> the answer to #2 is no
14:03 <aosdict> if it's found to be unachievable then we probably want to make it doable
14:04 <aosdict> likewise, if it's found to be TOO achievable and people are getting it when they shouldn't, we don't audit their game and take the achievement away from them
14:05 <karafruit> I remember last year I got the bugle-scare achievement from sometihng else playing the bugle
14:05 <Demo> i cant get the achievement for wumpusing over medusa water cause i genod wumpus. please edit my save to ungeno wumpus so i can do it. thanks.
14:09 -!- Furey has joined #tnnt
14:09 <karafruit> hi Furey!
14:09 <Furey> hi karafruit! you got close!
14:09 <karafruit> so close D:
14:09 <K2> \o/
14:09 <karafruit> if the middle altar had been right I'd have gotten it
14:10 <K2> how many of you are planning on streaming a bit of tnnt this year?
14:10 <karafruit> I absolutely am
14:11 <K2> cool
14:11 <karafruit> or I guess if we wanna be technical, I already have, if we're counting the beta :P
14:11 <Furey> i don't stream, but if you like reading old fashioned game notes, i put them in my config file.
14:13 <K2> heh
14:13 <Demo> if you stream it then all the enemy clans will be able to watch and steal all your nethack strategies
14:13 <karafruit> my strats like "don't wear any armor" and "splat on astral"
14:14 <karafruit> tho tbf I wasn't streaming for the splat
14:15 <ais523> I used to termcast my /dev/null/nethack games
14:15 <ais523> but that was uncommentated
14:15 <ais523> except occasionally on IRC
14:15 <theWeaver> termcast! those were the days.
14:15 <ais523> with TNNT, hardfought termcasts them for you
14:15 <Demo> last night when i was trying to sleep i was thinking about how badly i want ttyrecs synced with audio
14:15 <Demo> cause video is overkill
14:15 <ais523> I'm not sure termcast even works any more
14:15 <theWeaver> termcast and IRC was basically the forerunner to twitch :P
14:15 <ais523> Demo: I have been thinking about that for ages
14:16 <ais523> you would "just" need to define a terminal control sequence for audio
14:16 <theWeaver> "just" doing some heavy lifting here
14:16 <theWeaver> but it's definitely doable
14:17 <theWeaver> (weird in-band steams of other-info is just a really cursed feature of terminals tho, who came up with this shit)
14:17 <ais523> my original plan was the very silly method of trying to record the sequence of phonemes spoken in IPA, then reconstruct them at the other end of the connection, but I couldn't find a free speech recognition program that was good enough
14:17 <theWeaver> terminals/terminal emulators, whatever
14:17 <ais523> theWeaver: originally they were out-of-band, then people started generalising character sets to consider the control characters to be in-band
14:18 <theWeaver> ais523: and the rest is history i guess
14:18 <Demo> i want audio, not robot spoken words
14:18 <Demo> so much subtlety would be lost to that
14:19 <ais523> I think a better plan is to use a codec designed for compressing speech, and send samples from the codec
14:19 <karafruit> new nethack streaming platform when
14:19 <theWeaver> out of band audio file with some in-band control characters for synchronising position within the audio track is what iw as thinking, but then you can run into problems with seeking the ttyrec or playing it too fast for the audio sync ...
14:20 <Demo> yeah that's more the direction i was thinking last night
14:21 <tinklebear> ^ I hope someone does this
14:22 * tinklebear can't do it
14:23 <ais523> I am considering it but can't make promises
14:23 <karafruit> I don't know much about terminal encoding stuff unfortunately
14:23 <ais523> I can definitely help with terminal encoding
14:23 <ais523> unfortunately, many terminals don't follow the standard, so even if you do things correctly it will break on some terminals
14:24 <theWeaver> I have some very cursory (ha) knowledge from playing around with e.g. https://github.com/aoeixsz4/titm-rs (pronounced titma-R Us!) ; this was part of a project to try and make automated WoW scummers for NetHack, of course
14:25 <theWeaver> the idea was a program that wraps itself inbetween your actual terminal, and a game of NetHack
14:25 <tinklebear> neat!
14:25 <theWeaver> earlier versions of this did some manual handling of term control chars before I found a crate for this *nod*
14:25 <karafruit> I'm more interested in finishing out my twitch-integrated nethack idea with chat able to do channel redeems to affect the game. Which is working for me as of now but I wanna make it more usable if others want to try it.
14:26 <theWeaver> there was a prior project in a similar vein that used GNU screen and Perl to do the same thing, and could also run against NAO, but K2 got upset with me because it caused problems (high CPU load on the server) when it was bugged x)
14:27 <K2> was never angry at you aoei... just disappointed
14:27 <theWeaver> lmfao K2
14:27 <K2> :P
14:27 <aosdict> I thought the thing that upset K2 was autoscum scripts
14:28 <K2> if they run too quickly, yeah
14:28 <K2> undue load on the server, and that affects everyone playing
14:28 <theWeaver> yes, the Perl/screen autoscum scripts were a spiritual precursor to titm-rs
14:29 <theWeaver> the latter is just a lot more low-level, and I think was always designed to run locally, not against servers
14:30 <ais523> I guess you could just add a delay of a couple of seconds on new game
14:30 <ais523> sleeps don't produce CPU load and they wouldn't affect most people, but would significantly slow down scumming scripts
14:31 <K2> even one second would suffice probably
14:31 <theWeaver> thing is i had coded sleeps into these things, or so i thought, but at some point i messed up somewhere and bugged things out
14:32 <Demo> its been a lot of years since ive done scripted scumming on hdf, but it was always low and slow and i never got called out
14:32 <ais523> that's why it's better for the sleep to be serverside
14:32 <theWeaver> mmm
14:32 <K2> and this comes back to why i'd love to see the acehack game start menu become a reality
14:32 <Demo> ah yes let me check what's under my feet
14:33 <Demo> maybe also visible dungeon features from the starting location as well
14:33 <K2> imo, startscum all you want as long as it doesnt adversely affect the server and other players
14:34 <aosdict> well not in tnnt. it's banned in tnnt
14:34 <aosdict> not scumming, using a script
14:34 <ais523> as I think was mentioned earlier, there are several reasons I can't put that in vanilla – it might make sense to make it a server-specific/tty-specific patch but then people will complain that hdf doesn't match vanilla
14:34 <K2> right
14:34 <ais523> perhaps it should be an off-by-default option, in addition to being server-specific
14:34 <K2> ais523 yeah that'd be nice
14:35 <K2> if it were a part of 3.7, i'd only turn it on during junethack
14:35 <K2> something like that
14:35 <K2> (and tnnt when tnnt starts running on 3.7)
14:35 -!- mode/#tnnt [+o theWeaver] by ChanServ
14:35 <ais523> actually, the hard part of coding it is the pretty role menu where illegal combinations grey each other out, and that's not the part you care about
14:35 <ais523> adding a "reroll stats and inventory" option between character selection and official game start would be much easier
14:36 <theWeaver> that would be pretty cool
14:36 -!- theRaisse has quit [Ping timeout: 255 seconds]
14:36 <ais523> I might be able to get that into vanilla but *compiled out* by deafult
14:36 <K2> no reason to not use the current look n' feel
14:36 <ais523> so that you'd have to change config.h to make it work
14:36 <Demo> at that point let me just select from a dropdown valid possible rollable combos
14:36 <Demo> instead of needing to spam roll until i get what i want
14:36 <ais523> Demo: this conversation has been had before
14:37 <ais523> I wanted to create a point buy system
14:37 <Demo> that's a much better idea
14:37 <theWeaver> yeah!
14:37 <theWeaver> how many points is a Poly wand? :3
14:37 <aosdict> the problem is balancing the point buy system
14:37 <ais523> but there are a lot of UI concerns with selectable starting inventory, people don't want to go to the trouble of specifying it every time
14:37 * theWeaver wants a Poly wand
14:38 <K2> was about to say, point buy system would be neat, but a lot of startscummers are looking for inventory, not just stats
14:38 <Demo> oh i meant point buy for both
14:38 <theWeaver> yeah hence me asking how many points is a Poly wand
14:38 <K2> heh
14:38 <karafruit> just make everyone play pauper, then you don't have to worry about scumming for starting inventory
14:38 <K2> ^ ding ding ding
14:38 <karafruit> (this is a joke)
14:38 <Demo> good point. scummers have been bad. we amust all be punished
14:38 <K2> karafruit from a tournament standpoint, that's not a bad idea
14:39 <Demo> maybe next year we'll have earned back starting inventory privileges
14:39 <theWeaver> hahahah
14:41 <ais523> I think probably the simplest UI-wise would be to divide the items into categories and you get to pick one from each category, or maybe some categories contain sets of items (e.g. +1 dagger and +0 sword, or +0 dagger and +1 sword)
14:41 <ais523> but really, there are lots of "minor" pieces of starting inventory variation that people don't scum for in practice
14:42 <Demo> everything should just be full buy system with no randomness
14:42 <Demo> and then the ability to map those buy choices to configurable options in rc file
14:43 -!- Umbire has joined #tnnt
14:43 <Demo> and defining starting inventories for roles/races in such a way that the buy choices are defined and mapped
14:44 <Furey> sounds like a lot of new complication that people will game to get what they want and the playing experience is back to square one.
14:44 <K2> 'adding a "reroll stats and inventory" option between character selection and official game start' <--- priority in my opinion, point buy system maybe later on
14:44 <K2> would also be less complicated
14:44 <Furey> yeah, reroll with a server-side sleep.
14:44 * joes reads through the inventories to see what's scummable
14:44 <Demo> the buy system would also be optional, you could totally just hit the "give me whatever i dont feel like dealing with this shit" button
14:45 <aosdict> is it worth it to record how many times you rerolled in the xlogfile
14:45 <Demo> the same way selecting race/role/whatever is optional if you dont feel like making decisions
14:45 <K2> startscumming wizard is probably the most common
14:45 <aosdict> because you could just get great inventory on the first try
14:45 <Demo> startscumming barb for preferred starting wep
14:45 <K2> aosdict yeah that's a good diea
14:45 <Demo> startscum monk for marker?
14:45 <K2> or any spellcaster for starting spells
14:46 <Furey> markers are under-appreciated, a (0:40) marker is ten high quality elbereths
14:46 <joes> IMO fixed inventory should be worse than the random maximum, to compensate for the safety
14:46 <Demo> then people will scum for the random maximum :P
14:46 <ais523> aosdict: I'd definitely record reroll count
14:47 <tinklebear> I just started a knight with 16 apples. That's pretty nice, but I wouldn't scum for it
14:47 <ais523> one big advantage of doing it between character selection and game start is that you can't just quit out to hide the count, which causes problems for the AceHack way
14:47 <aosdict> ais523: but then if anyone treats it as relevant, then they'd just quit out of the reroll menu after trying 50 times or however many they consider to be "looking bad"
14:48 <ais523> the idea would be that there's no way to hide the xlog entry, once you reach the reroll menu the game always counts
14:48 <joes> ais523: how was the "dead inside" originally a bug?
14:48 <aosdict> yeah but current scummers do not really care that they have 2000 games that ended on the first 3 turns
14:48 <ais523> joes: the bug is that it triggered the "Charon's boat" message
14:49 -!- Arseniy has quit [Ping timeout: 252 seconds]
14:49 <ais523> aosdict: right, but the number of scums is visible no matter what, to people who care to check the xlog
14:49 <joes> I should read before asking :D
14:50 * tinklebear had been reading all along, but wondered the same thing
14:51 <joes> karafruit: considering getting somebody else to play a bugle seems more difficult, you should get the achievement
14:51 <joes> k2: I want to stream a lot of TNNT
14:51 <K2> \o/
14:52 <karafruit> joes: I don't remember how it happened. Might have been in the castle by a soldier?
14:52 <Furey> yet another achievement idea: rust monster attacks hero with no armor / mage spellcaster casts destroy armor on hero with no armor. (i actually stripped down once to fight a golden naga to protect all my armor.)
14:53 <karafruit> Furey's just trying to get nudists free achievements
14:53 <joes> Demo: I've been thinking of doing ttyrec commentary of TC speedruns
14:53 <K2> time to adult, back in a while
14:53 <K2> o/
14:54 <joes> ais523: the speech recognition idea is really cursed
14:54 <Furey> nudists would get it for free, but others could earn them too
14:54 <Furey> (also disenchanter ... so that's three achievements in that bundle)
14:55 -!- qt has joined #tnnt
14:55 -!- mode/#tnnt [+o qt] by ChanServ
14:55 <joes> don't ttyrecs have timestamps? Related request: ttyrecs in linear gametime
14:56 <joes> for livestreaming you can just stream the audio and watch over ssh - nethack.fm
14:57 -!- karafruit has quit [Quit: Client closed]
14:57 -!- karafruit has joined #tnnt
14:58 <joes> k2: doesn't ending two games in the same second make the dumplogs collide?
15:01 <joes> karafruit: make everybody pauper and spawn them in a fixed shop
15:02 <karafruit> ha
15:03 <joes> does ace only record that you rerolled, not how many times?
15:03 <joes> no randomness = no scumming
15:05 <joes> do monsters get scared by other monsters playing bugles?
15:06 <joes> ashpool has a peertube server on nethack.tv
15:06 * joes has caught up with the backlog
15:08 * karafruit is busy stealing potions from a giant liquor emporium
15:21 <ais523> joes: I can't remember what Ace records, but logically it should check whether you viewed your inventory before starting the game or not
15:25 -!- theRaisse has joined #tnnt
15:49 <karafruit> how dare that snake sneak up on me while I'm reading a spellbook of polymorph
15:57 <tinklebear> sneks be snekkin
16:01 <karafruit> wooo floor 2 magic lamp
16:01 <Furey> hmmm maybe i need a protocol of engraving elbereth with a hard gem before reading spellbooks
16:01 <karafruit> I have three lamps.Only one is magic, but that's still one more magic lamp than I _could_ have
16:06 <Furey> oh crap, golden naga and i have no MR, lost my +3 fireproof robe
16:08 <Furey> stupid me engraved an elbereth but then i tried to run for it ... should have stayed on the elbereth and disrobed ... doing that now
16:08 <Furey> how you like me now, naga?
16:09 <karafruit> aww
16:14 <karafruit> oooh, fourth lamp
16:16 <tinklebear> why do all doors have locks on them?
16:17 <tinklebear> I just realised this.
16:17 <tinklebear> UNPLAYABLE
16:17 * tinklebear ragequits
16:31 -!- Furey has quit [Quit: Client closed]
16:39 -!- nurdglaw has joined #tnnt
16:54 -!- Furey has joined #tnnt
17:21 -!- theRaisse has quit [Ping timeout: 248 seconds]
17:31 -!- Umbire is now known as Guest9646
17:31 -!- Guest9646 has quit [Killed (iridium.libera.chat (Nickname regained by services))]
17:31 -!- Umbire has joined #tnnt
17:35 -!- nurdglaw has quit [Quit: Client closed]
17:41 -!- Arseniy has joined #tnnt
17:43 <tinklebear> "choc-o, choc-o-ban, I'm going to be, a choc-o-o-ban"
17:43 * tinklebear dances
17:44 * theWeaver blinks
17:44 * theWeaver observes.
17:54 -!- Furey has quit [Ping timeout: 256 seconds]
18:07 -!- karafruit has quit [Quit: Client closed]
18:10 -!- karafruit has joined #tnnt
18:11 <karafruit> ugh I'm in a v bad situation, currently locked in the swapchest room in the catacombs with tons of scary stuff outside; I ended up here via like three trapdoors so I don't even have the floors above it mapped out
18:14 -!- Furey has joined #tnnt
18:17 -!- qt has quit [Ping timeout: 260 seconds]
18:19 -!- levoittiel has joined #tnnt
18:19 <tinklebear> sounds very atmospheric, karafruit
18:22 <tinklebear> sometimes there's a levelporter in that room
18:22 <Furey> The gnome wields 4 daggers!  The neighborhood is friendlier.
18:23 <tinklebear> inviting you to the traditional gnome finger dance
18:24 <karafruit> there's not, unfortunately, a level teleporter there today
18:24 <Furey> lol now the gnome is throwing daggers all around at the oether peaceful gnomes and dwarves
18:25 <Furey> seriously deranged (and funny).
18:25 <Furey> The pit viper falls into a pit!  How pitiful.  Isn't that the pits?
18:25 <karafruit> ok killed the c at least, still got an air elemental to worry about though
18:26 <levoittiel> maybe it did it on purpose Furey
18:26 <levoittiel> tis a pit viper after all
18:35 -!- Peteird has joined #tnnt
18:43 -!- levoittiel has quit [Quit: Client closed]
18:47 -!- levoittiel has joined #tnnt
18:59 -!- Peteird has quit [Quit: Client closed]
19:20 -!- elenmirie has joined #tnnt
19:20 -!- levoittiel has quit [Ping timeout: 256 seconds]
19:36 -!- theRaisse has joined #tnnt
20:12 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)]
20:13 -!- Furey has quit [Quit: Client closed]
20:20 -!- theRaisse has quit [Ping timeout: 252 seconds]
20:26 -!- nurdglaw has joined #tnnt
20:36 -!- Furey has joined #tnnt
20:51 -!- theRaisse has joined #tnnt
21:04 -!- theRaisse has quit [Ping timeout: 244 seconds]
21:15 -!- elenmirie has joined #tnnt
21:36 -!- levoittiel has joined #tnnt
21:45 -!- elenmirie has quit [Quit: Going offline, see ya! (www.adiirc.com)]
21:53 -!- nurdglaw has quit [Quit: Client closed]
22:14 -!- levoittiel has quit [Ping timeout: 256 seconds]
22:16 -!- Arseniy has quit [Ping timeout: 252 seconds]
22:29 -!- joes has quit [Ping timeout: 260 seconds]
22:37 -!- Furey has quit [Ping timeout: 256 seconds]
22:49 -!- nabru has quit [Quit: nabru vanishes!]
22:53 -!- tinklebear has left #tnnt
22:55 -!- nabru has joined #tnnt
23:08 -!- Furey has joined #tnnt
23:32 -!- Furey has quit [Quit: Client closed]