00:01 -!- Furey has quit [Quit: Client closed] 00:11 -!- Furey has joined #tnnt 00:12 -!- Furey has quit [Client Quit] 00:12 -!- karafruit has quit [Quit: Client closed] 00:12 -!- Furey has joined #tnnt 00:20 -!- aosdict has quit [Quit: WeeChat 4.3.1] 00:30 -!- karafruit has joined #tnnt 00:32 hey hey, one more sink! 00:34 well Furey, you were right... purple worm got my archon 00:36 brrt 00:37 -!- tinklebear is now known as w` 00:37 -!- w` is now known as tinklebear 00:37 aww that's too bad 00:58 ...I just found a third magic marker 00:58 and it's (0:99) 01:05 omg fountain wish 01:05 blessed spellbook of charm monster 01:05 ha 01:13 -!- tinklebear has left #tnnt 01:16 situation has improved from "vortexes chase me all over" to "vortexes make lousy offensive pets" 01:39 lol 01:40 vibrating square: located 01:44 time to drum up a rodney 01:45 i want to see this 01:46 taking a food break 01:46 but I found a drum of earthquake earlier so getting rodney will be easy 01:46 I should _probably_ go back to my stash and get more holy water and regain intrinsic speed... 01:47 yeah do it 01:47 i made xlvl 13 01:48 nice 01:48 just one more to go! 01:48 foocubus and nurse dancing is super easy as a nudist monk, it turns out lol 01:48 You feel out of shape ... goodbye level 13 01:48 and i am out of tripe 01:48 ugh 01:49 have you oracle'd? and/or read a novel? (I assume so since you probably know what you're doing, unlike me) 01:49 Welcome back to experience level 13 01:49 This incubus is playing with my heart 01:49 Yeah, oracle + novel 01:49 Sorry, no novel, never seen one 01:50 btw it's possible to write a novel with a magic marker and blank spellbook 01:50 fascinating 01:51 I have a wrest wish left... hrm, I wonder what I should use it for 01:51 second archon? 01:51 well, third, I guess 01:53 oh I don't *have* any holy water stashed 01:53 or a wand of speed monster 01:53 uh oh 01:56 That was a very educational experience. You feel more experienced. Welcome to experience level 14. 01:57 More grinding? There must be more wands somewhere. 01:58 <@karafruit (she/her)> or quantum mechanics, yeah 02:03 I know I had a wand somewhere, but dropped it because it felt useless in 3.6 02:03 probably sokoban? I'll go look 02:05 does not appear to be sokoban 02:13 lucky you, just walking around without 6 pets and constantly having to remember to wield a cream pie 02:14 yeah 02:14 I am p lucky 02:14 :) 02:16 lucky me, ac -24 and more pets than i can manage 02:16 lucky me, ac 2 02:26 Achievement Unlocked: Thou Shalt Not Kill 02:27 gg 02:27 yeah probably going to exit after this, just going to think about anything more to do here 02:28 those last few steps were intense! giant eel attacking, i can't see it underwater, charm spell with 50% failure 02:28 oh wow 02:31 -!- cathartes has joined #tnnt 02:56 omg 02:56 healer quest has a throne, i sat on it, i got a throne wish 02:56 lol 02:57 already got a fountain wish and (0:3) wand wishes 02:57 :O 02:57 what's smoky? 02:58 dunno, i'm way short on identifies 02:58 ah 02:58 I'm in sanctum, a graveyard in front of me, a nurse healing from behind 03:01 gonna save the game, think about it. doctrine says abandon pacifist here, go back, map dungeon, farm the potions and a magic lamp (izchak had a magic lamp and i blessed it but it failed to deliver) 03:02 don't use up all your AYEW luck in October tho! 03:03 heh 03:03 playing pacifist is exhausting 03:03 I believe it 03:04 oh hey, gotta wand of death here 03:05 if i keep playing this game and ascend it then i'll have a streak of 2 03:07 time to rest ... happy nethacking to all the crazy challenge players, and all the vanilla ascenders too 03:08 time to see how much I get mysterious force'd 03:08 -!- Furey has quit [Quit: Client closed] 04:03 -!- floating_eye has quit [Remote host closed the connection] 04:03 I think I'm about to astral splat... 04:04 -!- floating_eye has joined #tnnt 04:04 yep 04:04 pestilence'd 04:06 pestilence dodged like five death rays, it was really frustrating 04:08 and then famine ganged up on me with pestilence 04:08 oh well 04:09 lesson learned: astral without speed is rough 04:38 -!- raisse has joined #tnnt 05:06 -!- Regne has joined #tnnt 05:12 -!- theRaisse has joined #tnnt 05:12 -!- raisse has quit [Read error: Connection reset by peer] 05:44 -!- Regne has quit [Quit: Client closed] 05:46 -!- theRaisse has quit [Ping timeout: 276 seconds] 05:53 -!- theRaisse has joined #tnnt 06:05 -!- cathartes has quit [Quit: fly away] 06:47 -!- joes has joined #tnnt 07:27 -!- joes has quit [Quit: WeeChat 4.2.1] 07:28 -!- joes has joined #tnnt 07:29 -!- PhantomLumina has quit [Ping timeout: 246 seconds] 07:31 -!- floating_eye has quit [Remote host closed the connection] 07:32 -!- floating_eye has joined #tnnt 07:33 -!- Furey has joined #tnnt 07:39 aw, rats, karafruit, astral splats are tough 08:01 -!- Regne has joined #tnnt 08:56 -!- Arseniy has joined #tnnt 09:24 -!- theRaisse has quit [Ping timeout: 252 seconds] 09:53 -!- Regne has quit [Quit: Client closed] 10:13 -!- Furey has quit [Quit: Client closed] 10:22 -!- theRaisse has joined #tnnt 10:35 <@doktor_l.> I have long considered astral without speed a death wish, specifically because you don't get far enough away from a rider after killing one. Two blessed potions of speed are a mandatory part of my 3.6 ascension kit when without speed boots. 10:43 -!- aosdict has joined #tnnt 10:43 -!- mode/#tnnt [+o aosdict] by ChanServ 10:55 -!- theRaisse has quit [Ping timeout: 252 seconds] 11:03 -!- theRaisse has joined #tnnt 11:27 -!- theRaisse has quit [Ping timeout: 276 seconds] 12:24 -!- theRaisse has joined #tnnt 12:41 -!- theRaisse has quit [Ping timeout: 245 seconds] 13:00 -!- theRaisse has joined #tnnt 13:03 -!- tinklebear has joined #tnnt 13:05 -!- ais523 has joined #tnnt 13:07 <@karafruit (she/her)> I had regained my speed from a quantum mechanic but then a gremlin stole it while I was in the way up 13:07 <@karafruit (she/her)> probably should've waited for another Q or else wrested a wand of speed from my WoW 13:08 <@karafruit (she/her)> problem with the latter is it takes a lot of time and that's chancea for Rodney to surround me with monsters 13:13 oh hey, congratulations on first beta splat, karafruit 13:13 <@karafruit (she/her)> lol thanks ig 13:13 splats are way under-rated 13:14 wdym we have a whole leaderboard for splats 13:14 <@karafruit (she/her)> another issue I had was my unihorn hour unblessed at some point and I didn't take the time to fix it 13:14 I did a practice game for TNNT on NAO recently, and died on Astral 13:14 <@karafruit (she/her)> so... lessons learned I guess 13:14 science progresses through honest failure 13:14 ais523: should have been doing it on hardfought, then you would have moved up on the splat leaderboard :) 13:15 hardfought doesn't host 3.6 13:15 <@karafruit (she/her)> realistically I probably should've waited until today to finish the run and I might've made better choices 13:15 it has tnnt which is 3.6 13:15 well it didn't when I did the practice run 13:15 though maybe you started your game before K2 opened the beta yeah 13:15 besides, there isn't much glory into getting onto a temporary leaderboard which will be reset in a couple of weeks 13:16 tell that to karafruit who is reigning supreme over the splats leaderboard 13:17 <@karafruit (she/her)> I would've rather had a second successful nudist asc lol 13:19 behold the glory: https://s3.amazonaws.com/altorg/dumplog/ais523/1727911589.nh367.txt 13:20 pestilence, ouch 13:20 that was the immediate cause, but the actual cause was Rodney 13:20 he stole the Orb of Fate and I couldn't find it 13:21 and that lead to me being terminally ill and on critical HP simultaneously, and I didn't have time to fix both problems at once 13:21 there was a small gap of time but I had to rely on a unihorn working first time, and it didn't 13:21 <@karafruit (she/her)> ah yeah, my game it was famine and pestilence ganging up on me, and I died from sickness while fainted from foods 13:21 yeah wait, you have 0 HP but died from your illness - I don't remember if dying from illness zeroes your HP but I don't think it does, so did his touch attack bring you to 0? 13:22 * tinklebear had been wondering whether rodney could steal player's quest artifact in 3.6.7 13:22 rodney can steal your own quest artifact even in 3.4.3 13:22 it's cross-class quest artifacts that changed 13:23 <@karafruit (she/her)> oh yeah I meant to ask--if you have multiple, how does he prioritize? own first, earliest in inv first, or totally random? 13:23 I seem to remember some variant that privileges your own quest artifact, makes it immune to theft 13:23 *variant or recent version of vanilla 13:23 but my memory is faulty! 13:23 <@karafruit (she/her)> my run also appears to have ended at 0 and I died from illness, so it probably zeroes you 13:23 <@karafruit (she/her)> though I was getting low 13:24 <@karafruit (she/her)> even with my orb of fate 13:25 hmm I don't see any code that zeroes HP for illness 13:25 to the debug-mobile! 13:25 <@karafruit (she/her)> could be coincidence then 13:26 oh ok, done() zeroes your hp 13:27 doesn't that mess up dumplogs though? it loses the context for how much hp you were at when you succumbed 13:29 (turns out evilhack is the variant I was confusing vanilla with, wrt your quest-artifact's immunity from rodney-theft) 13:30 NetHack may be using the 0 HP as a game over signal 13:30 it is full of cases like that, where the same variable is used for two semi-related purposes 13:31 is there some interaction with polymorph reversion? 13:31 that is, death by hp loss causes reversion to normal form 13:31 only the "you feel dead inside" / Charon's boat thing, which was actually originally a bug 13:31 monster-form HP is a separate variable from player-form HP, the HP bar is showing your monster-form HP while polymorphed 13:32 what was the original bug with being base form genod but polyd? 13:33 would it not kill you upon reverting? 13:33 but I think the Charon's boat thing was originally intended to detect sigint/hangup quits after the player was already dead 13:33 or would it kill you despite being polyd 13:33 ah 13:33 and it happens to trigger off the geno case because both are using player form HP=0 for different purposes 13:34 but it fits so well it probably isn't considered a bug any more, just an accidental feature 13:51 <@malorpower> are there new features/etc. for this coming TNNT? 13:53 I'm working on some scoreboard new features 13:55 im gonna start a new clan that is going on recruiting strike until the "pity the fool" achievement is added for getting the pitiful pit message. to really send the message of the recruitment strike, I'm not even going to join myself to the clan! 13:58 if you can make the scoreboard recognize a clan with no members, I will take my hat off to you 13:58 i glanced at the code and thought about PRing that achieve but then didnt feel like compiling and testing it. so. maybe next year. dibs. 13:59 Why bother testing? Let players test it once tournament starts. 13:59 that's what the tournament is for, right? 14:01 say an achievement doesn't work, do you fix it during the tournament or not? and if you do, do you credit it to the people who should have got it already? 14:02 ban them for cheating 14:02 if they weren't cheating the game would have functioned as intended 14:03 ais523: it depends 14:03 the answer to #2 is no 14:03 if it's found to be unachievable then we probably want to make it doable 14:04 likewise, if it's found to be TOO achievable and people are getting it when they shouldn't, we don't audit their game and take the achievement away from them 14:05 I remember last year I got the bugle-scare achievement from sometihng else playing the bugle 14:05 i cant get the achievement for wumpusing over medusa water cause i genod wumpus. please edit my save to ungeno wumpus so i can do it. thanks. 14:09 -!- Furey has joined #tnnt 14:09 hi Furey! 14:09 hi karafruit! you got close! 14:09 so close D: 14:09 \o/ 14:09 if the middle altar had been right I'd have gotten it 14:10 how many of you are planning on streaming a bit of tnnt this year? 14:10 I absolutely am 14:11 cool 14:11 or I guess if we wanna be technical, I already have, if we're counting the beta :P 14:11 i don't stream, but if you like reading old fashioned game notes, i put them in my config file. 14:13 heh 14:13 if you stream it then all the enemy clans will be able to watch and steal all your nethack strategies 14:13 my strats like "don't wear any armor" and "splat on astral" 14:14 tho tbf I wasn't streaming for the splat 14:15 I used to termcast my /dev/null/nethack games 14:15 but that was uncommentated 14:15 except occasionally on IRC 14:15 termcast! those were the days. 14:15 with TNNT, hardfought termcasts them for you 14:15 last night when i was trying to sleep i was thinking about how badly i want ttyrecs synced with audio 14:15 cause video is overkill 14:15 I'm not sure termcast even works any more 14:15 termcast and IRC was basically the forerunner to twitch :P 14:15 Demo: I have been thinking about that for ages 14:16 you would "just" need to define a terminal control sequence for audio 14:16 "just" doing some heavy lifting here 14:16 but it's definitely doable 14:17 (weird in-band steams of other-info is just a really cursed feature of terminals tho, who came up with this shit) 14:17 my original plan was the very silly method of trying to record the sequence of phonemes spoken in IPA, then reconstruct them at the other end of the connection, but I couldn't find a free speech recognition program that was good enough 14:17 terminals/terminal emulators, whatever 14:17 theWeaver: originally they were out-of-band, then people started generalising character sets to consider the control characters to be in-band 14:18 ais523: and the rest is history i guess 14:18 i want audio, not robot spoken words 14:18 so much subtlety would be lost to that 14:19 I think a better plan is to use a codec designed for compressing speech, and send samples from the codec 14:19 new nethack streaming platform when 14:19 out of band audio file with some in-band control characters for synchronising position within the audio track is what iw as thinking, but then you can run into problems with seeking the ttyrec or playing it too fast for the audio sync ... 14:20 yeah that's more the direction i was thinking last night 14:21 ^ I hope someone does this 14:22 * tinklebear can't do it 14:23 I am considering it but can't make promises 14:23 I don't know much about terminal encoding stuff unfortunately 14:23 I can definitely help with terminal encoding 14:23 unfortunately, many terminals don't follow the standard, so even if you do things correctly it will break on some terminals 14:24 I have some very cursory (ha) knowledge from playing around with e.g. https://github.com/aoeixsz4/titm-rs (pronounced titma-R Us!) ; this was part of a project to try and make automated WoW scummers for NetHack, of course 14:25 the idea was a program that wraps itself inbetween your actual terminal, and a game of NetHack 14:25 neat! 14:25 earlier versions of this did some manual handling of term control chars before I found a crate for this *nod* 14:25 I'm more interested in finishing out my twitch-integrated nethack idea with chat able to do channel redeems to affect the game. Which is working for me as of now but I wanna make it more usable if others want to try it. 14:26 there was a prior project in a similar vein that used GNU screen and Perl to do the same thing, and could also run against NAO, but K2 got upset with me because it caused problems (high CPU load on the server) when it was bugged x) 14:27 was never angry at you aoei... just disappointed 14:27 lmfao K2 14:27 :P 14:27 I thought the thing that upset K2 was autoscum scripts 14:28 if they run too quickly, yeah 14:28 undue load on the server, and that affects everyone playing 14:28 yes, the Perl/screen autoscum scripts were a spiritual precursor to titm-rs 14:29 the latter is just a lot more low-level, and I think was always designed to run locally, not against servers 14:30 I guess you could just add a delay of a couple of seconds on new game 14:30 sleeps don't produce CPU load and they wouldn't affect most people, but would significantly slow down scumming scripts 14:31 even one second would suffice probably 14:31 thing is i had coded sleeps into these things, or so i thought, but at some point i messed up somewhere and bugged things out 14:32 its been a lot of years since ive done scripted scumming on hdf, but it was always low and slow and i never got called out 14:32 that's why it's better for the sleep to be serverside 14:32 mmm 14:32 and this comes back to why i'd love to see the acehack game start menu become a reality 14:32 ah yes let me check what's under my feet 14:33 maybe also visible dungeon features from the starting location as well 14:33 imo, startscum all you want as long as it doesnt adversely affect the server and other players 14:34 well not in tnnt. it's banned in tnnt 14:34 not scumming, using a script 14:34 as I think was mentioned earlier, there are several reasons I can't put that in vanilla – it might make sense to make it a server-specific/tty-specific patch but then people will complain that hdf doesn't match vanilla 14:34 right 14:34 perhaps it should be an off-by-default option, in addition to being server-specific 14:34 ais523 yeah that'd be nice 14:35 if it were a part of 3.7, i'd only turn it on during junethack 14:35 something like that 14:35 (and tnnt when tnnt starts running on 3.7) 14:35 -!- mode/#tnnt [+o theWeaver] by ChanServ 14:35 actually, the hard part of coding it is the pretty role menu where illegal combinations grey each other out, and that's not the part you care about 14:35 adding a "reroll stats and inventory" option between character selection and official game start would be much easier 14:36 that would be pretty cool 14:36 -!- theRaisse has quit [Ping timeout: 255 seconds] 14:36 I might be able to get that into vanilla but *compiled out* by deafult 14:36 no reason to not use the current look n' feel 14:36 so that you'd have to change config.h to make it work 14:36 at that point let me just select from a dropdown valid possible rollable combos 14:36 instead of needing to spam roll until i get what i want 14:36 Demo: this conversation has been had before 14:37 I wanted to create a point buy system 14:37 that's a much better idea 14:37 yeah! 14:37 how many points is a Poly wand? :3 14:37 the problem is balancing the point buy system 14:37 but there are a lot of UI concerns with selectable starting inventory, people don't want to go to the trouble of specifying it every time 14:37 * theWeaver wants a Poly wand 14:38 was about to say, point buy system would be neat, but a lot of startscummers are looking for inventory, not just stats 14:38 oh i meant point buy for both 14:38 yeah hence me asking how many points is a Poly wand 14:38 heh 14:38 just make everyone play pauper, then you don't have to worry about scumming for starting inventory 14:38 ^ ding ding ding 14:38 (this is a joke) 14:38 good point. scummers have been bad. we amust all be punished 14:38 karafruit from a tournament standpoint, that's not a bad idea 14:39 maybe next year we'll have earned back starting inventory privileges 14:39 hahahah 14:41 I think probably the simplest UI-wise would be to divide the items into categories and you get to pick one from each category, or maybe some categories contain sets of items (e.g. +1 dagger and +0 sword, or +0 dagger and +1 sword) 14:41 but really, there are lots of "minor" pieces of starting inventory variation that people don't scum for in practice 14:42 everything should just be full buy system with no randomness 14:42 and then the ability to map those buy choices to configurable options in rc file 14:43 -!- Umbire has joined #tnnt 14:43 and defining starting inventories for roles/races in such a way that the buy choices are defined and mapped 14:44 sounds like a lot of new complication that people will game to get what they want and the playing experience is back to square one. 14:44 'adding a "reroll stats and inventory" option between character selection and official game start' <--- priority in my opinion, point buy system maybe later on 14:44 would also be less complicated 14:44 yeah, reroll with a server-side sleep. 14:44 * joes reads through the inventories to see what's scummable 14:44 the buy system would also be optional, you could totally just hit the "give me whatever i dont feel like dealing with this shit" button 14:45 is it worth it to record how many times you rerolled in the xlogfile 14:45 the same way selecting race/role/whatever is optional if you dont feel like making decisions 14:45 startscumming wizard is probably the most common 14:45 because you could just get great inventory on the first try 14:45 startscumming barb for preferred starting wep 14:45 aosdict yeah that's a good diea 14:45 startscum monk for marker? 14:45 or any spellcaster for starting spells 14:46 markers are under-appreciated, a (0:40) marker is ten high quality elbereths 14:46 IMO fixed inventory should be worse than the random maximum, to compensate for the safety 14:46 then people will scum for the random maximum :P 14:46 aosdict: I'd definitely record reroll count 14:47 I just started a knight with 16 apples. That's pretty nice, but I wouldn't scum for it 14:47 one big advantage of doing it between character selection and game start is that you can't just quit out to hide the count, which causes problems for the AceHack way 14:47 ais523: but then if anyone treats it as relevant, then they'd just quit out of the reroll menu after trying 50 times or however many they consider to be "looking bad" 14:48 the idea would be that there's no way to hide the xlog entry, once you reach the reroll menu the game always counts 14:48 ais523: how was the "dead inside" originally a bug? 14:48 yeah but current scummers do not really care that they have 2000 games that ended on the first 3 turns 14:48 joes: the bug is that it triggered the "Charon's boat" message 14:49 -!- Arseniy has quit [Ping timeout: 252 seconds] 14:49 aosdict: right, but the number of scums is visible no matter what, to people who care to check the xlog 14:49 I should read before asking :D 14:50 * tinklebear had been reading all along, but wondered the same thing 14:51 karafruit: considering getting somebody else to play a bugle seems more difficult, you should get the achievement 14:51 k2: I want to stream a lot of TNNT 14:51 \o/ 14:52 joes: I don't remember how it happened. Might have been in the castle by a soldier? 14:52 yet another achievement idea: rust monster attacks hero with no armor / mage spellcaster casts destroy armor on hero with no armor. (i actually stripped down once to fight a golden naga to protect all my armor.) 14:53 Furey's just trying to get nudists free achievements 14:53 Demo: I've been thinking of doing ttyrec commentary of TC speedruns 14:53 time to adult, back in a while 14:53 o/ 14:54 ais523: the speech recognition idea is really cursed 14:54 nudists would get it for free, but others could earn them too 14:54 (also disenchanter ... so that's three achievements in that bundle) 14:55 -!- qt has joined #tnnt 14:55 -!- mode/#tnnt [+o qt] by ChanServ 14:55 don't ttyrecs have timestamps? Related request: ttyrecs in linear gametime 14:56 for livestreaming you can just stream the audio and watch over ssh - nethack.fm 14:57 -!- karafruit has quit [Quit: Client closed] 14:57 -!- karafruit has joined #tnnt 14:58 k2: doesn't ending two games in the same second make the dumplogs collide? 15:01 karafruit: make everybody pauper and spawn them in a fixed shop 15:02 ha 15:03 does ace only record that you rerolled, not how many times? 15:03 no randomness = no scumming 15:05 do monsters get scared by other monsters playing bugles? 15:06 ashpool has a peertube server on nethack.tv 15:06 * joes has caught up with the backlog 15:08 * karafruit is busy stealing potions from a giant liquor emporium 15:21 joes: I can't remember what Ace records, but logically it should check whether you viewed your inventory before starting the game or not 15:25 -!- theRaisse has joined #tnnt 15:49 how dare that snake sneak up on me while I'm reading a spellbook of polymorph 15:57 sneks be snekkin 16:01 wooo floor 2 magic lamp 16:01 hmmm maybe i need a protocol of engraving elbereth with a hard gem before reading spellbooks 16:01 I have three lamps.Only one is magic, but that's still one more magic lamp than I _could_ have 16:06 oh crap, golden naga and i have no MR, lost my +3 fireproof robe 16:08 stupid me engraved an elbereth but then i tried to run for it ... should have stayed on the elbereth and disrobed ... doing that now 16:08 how you like me now, naga? 16:09 aww 16:14 oooh, fourth lamp 16:16 why do all doors have locks on them? 16:17 I just realised this. 16:17 UNPLAYABLE 16:17 * tinklebear ragequits 16:31 -!- Furey has quit [Quit: Client closed] 16:39 -!- nurdglaw has joined #tnnt 16:54 -!- Furey has joined #tnnt 17:21 -!- theRaisse has quit [Ping timeout: 248 seconds] 17:31 -!- Umbire is now known as Guest9646 17:31 -!- Guest9646 has quit [Killed (iridium.libera.chat (Nickname regained by services))] 17:31 -!- Umbire has joined #tnnt 17:35 -!- nurdglaw has quit [Quit: Client closed] 17:41 -!- Arseniy has joined #tnnt 17:43 "choc-o, choc-o-ban, I'm going to be, a choc-o-o-ban" 17:43 * tinklebear dances 17:44 * theWeaver blinks 17:44 * theWeaver observes. 17:54 -!- Furey has quit [Ping timeout: 256 seconds] 18:07 -!- karafruit has quit [Quit: Client closed] 18:10 -!- karafruit has joined #tnnt 18:11 ugh I'm in a v bad situation, currently locked in the swapchest room in the catacombs with tons of scary stuff outside; I ended up here via like three trapdoors so I don't even have the floors above it mapped out 18:14 -!- Furey has joined #tnnt 18:17 -!- qt has quit [Ping timeout: 260 seconds] 18:19 -!- levoittiel has joined #tnnt 18:19 sounds very atmospheric, karafruit 18:22 sometimes there's a levelporter in that room 18:22 The gnome wields 4 daggers! The neighborhood is friendlier. 18:23 inviting you to the traditional gnome finger dance 18:24 there's not, unfortunately, a level teleporter there today 18:24 lol now the gnome is throwing daggers all around at the oether peaceful gnomes and dwarves 18:25 seriously deranged (and funny). 18:25 The pit viper falls into a pit! How pitiful. Isn't that the pits? 18:25 ok killed the c at least, still got an air elemental to worry about though 18:26 maybe it did it on purpose Furey 18:26 tis a pit viper after all 18:35 -!- Peteird has joined #tnnt 18:43 -!- levoittiel has quit [Quit: Client closed] 18:47 -!- levoittiel has joined #tnnt 18:59 -!- Peteird has quit [Quit: Client closed] 19:20 -!- elenmirie has joined #tnnt 19:20 -!- levoittiel has quit [Ping timeout: 256 seconds] 19:36 -!- theRaisse has joined #tnnt 20:12 -!- elenmirie has quit [Quit: Going offline, see ya! 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