00:00 What is that set of monsters? All monsters capable of speech? 00:00 congrats on new spl version AntiGulp 00:00 Thank you thank you! 00:01 lol 00:01 yay new version woo 00:01 meanwhile my 6.0 release checklist sits there as formidable as ever 00:01 I'm probably going to boot features off it that aren't refined enough, like the "add intelligent pet patch" one 00:01 AntiGulp: i streamed your game on the interwebs and i even got one viewer at some point 00:01 amateurhour 00:02 aosdict: You’ve got this! You’ll get there. 00:02 aoei: Damn, I’m sorry I missed it! 00:02 AntiGulp: im still not dead tho 00:02 so thats nice 00:02 insert holy grail quote 00:03 famous last words before mines end splat 00:04 does hanging the lampshade unjinx it? 00:04 nah probably not rng too mean 00:04 RNG is a cruel but fair god 00:04 this is true 00:05 no denying it's fair 00:09 callous 00:09 uncaring 00:09 etc. 00:12 actually, tho i completely reject theism, if there was a god of some sort it'd have to be essentially a cosmic RNG 00:12 I remember the tagline for the old slashem app was “Commercial games want you to win. NetHack doesn’t care whether you live or die. Slash’Em wants you DEAD.” 00:12 nothing else makes sense 00:12 AntiGulp: XD 00:14 in this sense i think Slex is true to its predecessor 00:18 True 00:19 is SLASH'EM itself still actively developed i wonder? 00:24 [hdf-us] [nh370] Karnac (Pri Hum Mal Neu), 96 points, T:254, killed by a water demon 00:25 [hdf-us] [nh343] klintos (Tou Hum Mal Neu) eschewed atheism, by dropping a curved sword on an altar, on T:5052 00:26 aoei: Not as far as anyone knows. There was someone who had a github repo and seemed to be updating it but I think that’s dead. 00:26 AntiGulp: Whoever wrote _that_ (and the rgrn post that started it off) never played DCSS :-) 00:27 :-) 00:27 I tried playing IVAN. I’m no longer afraid of anything 00:29 -!- ais523 has joined #hardfought 00:29 -!- mode/#hardfought [+v ais523] by ChanServ 00:31 AntiGulp: that someone would be me :) 00:31 and, let's say semi-dead (hibernating?) 00:31 I do work on it from time to time, but I haven't been spending as much energy on any form of nethack lately 00:32 Oh nice, I didn’t know that! :) 00:32 * AntiGulp needs to keep better track of nicknames 00:39 moon-child: soup 00:41 aoei: SOUP 00:42 hai 00:43 o hai mark 00:43 whos mark 00:45 https://www.youtube.com/watch?v=sIFFywo_-1w 00:46 -!- theRaisse has joined #hardfought 00:47 aoei: https://en.wikipedia.org/wiki/The_Room watch this movie it's great 00:48 i have heard it is shockingly bad to the point of morbid fascination in the viewer 00:48 not got around to watchin tho 00:51 gona play more splice 00:51 !rng sleep | play more brogue 00:51 AntiGulp: play more brogue 00:51 dang, guess I’m not sleeping 00:51 lol 00:52 AntiGulp: go to sleep tho 00:52 Yeah, real talk I’m going to bed 00:52 Night y’all 00:52 kk 00:52 night AntiGulp 00:53 -!- AntiGulp has quit [Quit: *dissolves into golden butterflies*] 00:54 [hdf-us] [nh343] klintos (Tou Hum Mal Neu) changed form for the first time, becoming a wererat, on T:7527 00:55 [hdf-eu] [spl] aoei (Bar Hum Fem Cha) acquired the Mines' End luckstone, on T:5721 01:08 @v? wraith 01:11 moon-child: your nick is familiar 01:11 Elronnd? 01:12 ais523: no spaces 01:12 @v?wraith 01:12 but the bot seems to be dead anyway 01:12 wratih is a darkgray W, its corpse makes you level up, it can level drain you 01:13 it's not a difficult monster to face 01:13 FIQ: yah, I'm elronnd 01:13 among its flags is genocideable 01:13 it probably has some others too 01:14 this has been FIQ; at your service 01:14 was it ;o 01:14 I thought it was FredrIQ 01:15 FredrIQ is my altnick 01:16 i thought it was VariantAuthor3 01:16 my nicks, in order of what I try to use: FIQ, FredrIQ, Fredrik1994, FIQ1994, Expendable 01:17 <@riker> lol you just give up on "FIQ" after a certain point 01:17 <@riker> have you ever made it there? 01:17 there was one site where I resorted to Fredrik2 IIRC 01:17 but that was a very long time ago 01:18 oh I missed one after FIQ1994; FredrIQ1994 01:18 the rest is accurate 01:18 and yeah, I prefer Fredrik1994 over FIQ1994 and FredrIQ1994 01:18 because it used to be my main nick before FIQ 01:19 the other 2 after that is just "ok let's see if my nick works if I stick in a 1994 in it" 01:19 FIQ1994 is really as far as I go on a somewhat common basis 01:19 it's my steam username 01:19 for instance 01:20 FredrIQ1994 is rare, Expendable basically never works if the rest failed, and was basically just something I came up with once when nothing worked, and it just happened to work 01:20 an expendable username 01:20 i used to have different orderings of my vowels 01:21 but i think atm its just aoei and then aoei_ 01:21 everything except my email conforms to the above list 01:22 my email username was the very first account I created on the internet, although it was hotmail back then 01:22 when I switched to gmail I kept the username part 01:22 it's "fredde1994" 01:22 fredde is what a couple of people has called me irl 01:23 I liked elronnd because it left room for a lot of other thematically similar nicks 01:24 earenndil (though perhaps that should be eärenndil), gilthonniel, &c 01:24 y no mines bag tho 01:24 at some point I want to move sokoban rewards to lower mines 01:24 how come 01:24 cuz fuck sokoban? 01:25 and remove sokoban altogether 01:25 FIQ: good call i support this 01:25 sokoban was cool tho ;-; 01:25 moon-child: your entire world view is flawed 01:25 (granted it would have been a lot cooler if ais had finished his soko generator) 01:26 <@riker> fuck soko 01:26 aoei: ok, granted soko is obviously somewhat flawed. But I don't think the solution is to get rid of it entirely 01:26 @riker D: 01:26 sokoban itself is a cool puzzle 01:26 <@riker> lokoban ftw 01:26 but it doesnt make sense in nethack 01:26 FIQ: we were discussing in #nethack whether it was genocidable, I didn't know 01:26 aoei: why not 01:26 <@riker> i support genociding sokoban, yeah 01:27 nethack's bread and butter is making different systems interact; nonmodality. Like shops 01:27 moon-child: because its only interesting to new players unless you go the bhaak route 01:27 like for anyone else its do boring muscle memory thing for a few levels 01:28 bhaak route? 01:28 and the problem with unnethack imo 01:28 is that i really want soko prize but im only occasionally in the mood to make an effort to solve unknown puzzles 01:28 granted this is mainly personal perspective 01:29 but making it interesting by having better, more varied puzzles puts me off unnh unless im really in the mood to do hard soko puzzles 01:29 and regular old soko is just plain boring 01:30 both of these options are lame imo 01:31 also with un if i make a decent effort to figure out soko and then still fuck up terribly, its a bit of a barrier to continuing a game 01:31 demoralising somewhat 01:32 but i dont want to just read unnh soko spoilers cuz then its just gonna be more encoding muscle-memory but for a larger map set 01:32 maybe replace it with a boulder-themed branch 01:32 a bunch of boulders and rolling boulder traps or something 01:32 idk 01:33 like i kinda appreciate the idea of un soko 01:33 but in practice it often just frustrates me 01:33 isn't un soko just normal soko but with 3 floors instead of 4 01:33 FIQ: and a billion new maps 01:33 they're all on the wiki 01:33 which are quite difficult to solve 01:33 FIQ: see my point above about if i read spoilers im just encoding new muscle memory algorithms 01:33 I still need the wiki for 2a 01:33 then its just as boring as vanilla soko 01:34 aoei: oh I don't try to solve levels on my own unless they're easy 01:34 because I want the rewards 01:34 I don't want to do soko 01:34 yeah i get thta, and i also kinda get that im making this hard for myself 01:34 if you can defeat the entire purpose of a puzzle by being spoiled, something is wrong imo 01:34 but to me the whole point of un soko is to have interesting soko puzzles 01:34 nethack does not thrive on spoiler demand, in fact it's the worst part of the game IMO 01:35 it's a roguelike, not a puzzle game 01:35 mm 01:36 Sil seems better in this regard, at least insofar as i have progressed in that game 01:36 and yeah 01:36 failing a soko level not because you did something stupid 01:36 but because you made a typo 01:36 is awful 01:36 FIQ: oh yah 01:36 that is mean 01:36 FIQ: play sil 01:36 i think its actually a better game 01:37 special infinity level? 01:37 idk 01:37 Sil-Q 01:37 its from the other line of rogue descendents 01:37 moria/angband branch 01:37 special infinity level has the sceptre of chaos in ADOM 01:37 it replaces I:66 01:37 i dont know what any of these things are 01:37 well 01:37 isn't Sil-Q an angband variant 01:37 ADOM yes 01:37 FIQ: yeah,or descendent or whatever idk 01:38 like i said 01:38 from what I know of angband, it doesn't sound like something I'd like 01:38 moria/angand branch of rogue children 01:38 FIQ: i did not like angband 01:38 i do like Sil 01:38 FIQ: it is very tough tho 01:38 you decide for yourself where to spend xp on skills/abilities 01:39 and if you mess it up you can quickly be outpaced by the monster difficulty 01:39 FIQ: on top of that 01:39 the game forces a minimum depth, which increases over time 01:39 you can stay on a level as long as you like, but any attempt to change level will land you in mindepth 01:40 this works as a cool mechanic to keep you moving and keep the tension up 01:40 imo 01:40 i vaguely wonder if it would work in *hacks 01:42 FIQ: also seems to have less ridiculous gotchas and instadeaths and such 01:43 .. god damn it 01:44 i forgot to #untrap a chest 01:44 lost lev ring, poly wand 01:44 :( 01:46 aoei: ok 01:46 idk i think is cool game n stuf 01:46 just sayin 01:46 aoei: "where to spend xp on skills" sounds awfully much like dcss 01:46 I don't like this part of dcss very much 01:46 FIQ: i have mixed feelings about it myself 01:46 because it's the source of 90% of my failure playing dcss 01:47 and searched for some guides on good builds to try 01:47 it's ridiculously opaque to figure out how to deal with skills the best way 01:47 because in the beginninng i just died al ot 01:47 cuz i wasnt focusing on the most important things for early on 01:47 and it is very unclear how you could have done better with it 01:47 I detest it 01:47 this is why I like playing gnolls in dcss 01:47 so in that sense you kidna want some spoilers or hints 01:47 can't train skills wrong if you have no choices to make :D 01:48 but aside from that it seems you can go pretty far unspoiled 01:48 (dcss gnolls train every skill evenly with no choice on your part to deviate) 01:48 because the game actually tells you stuff 01:48 and explains a fair amount of the mechanics 01:49 -!- stenno1 has quit [Ping timeout: 246 seconds] 01:50 one thing I want to do in fiqhack is reduce spoiler demand 01:50 cool 01:50 one example this has been done in is by giving monster stats in-game 01:50 but it could go much further 01:51 FIQ: sil has that too! 01:51 altho first encounters you won't know 01:57 -!- stenno1 has joined #hardfought 02:03 -!- Menchers has joined #hardfought 02:04 -!- stenno1 has quit [Ping timeout: 256 seconds] 02:04 what do DCSS gnolls get to compensate for the skill arrangement being terrible? 02:05 also, DCSS skill training is much worse than FIQ implied 02:05 for example, some skills are best trained to specific numbers; the interface has started spoiling this information in item descriptions, but it's still a lot of extra complexity on top of a mechanic that wasn't originally intended to be player-controllable 02:06 but the crusade to get rid of victory dancing somehow ended up creating something even worse, because when you get full control over something and the game is meant to be difficult, understanding all the nuances of the full control suddenly becomes really important 02:07 (for people who don't know DCSS: victory dancing was an exploit that gave you full control over where your skill points went, and was fairly tedious; the "fix" to this was to give the player full control over skill point allocation via menu rather than needing an exploit, but because it was no longer an exploit the game started to be balanced around it existing) 02:08 that sounds bad 02:17 -!- ais523 has quit [Ping timeout: 258 seconds] 02:29 !tell ais523 they get a +8 skill aptitude in most skills 02:29 I'm on it, FIQ. 02:30 !tell ais523 and have the highest attributes in the game after demigods (who can't play with a god, which is a major drawback) 02:30 ais523 shall be duly informed at the first opportunity, FIQ. 02:45 -!- stenno1 has joined #hardfought 02:50 [hdf-eu] [spl] aoei (Bar Hum Fem Cha) entered Sokoban, on T:7708 02:51 -!- stenno1 has quit [Ping timeout: 240 seconds] 02:56 -!- amateurhour has joined #hardfought 02:59 -!- mobileuser has joined #hardfought 03:17 aoei: how is screwing up unnethack's sokoban a barrier to continue the game? 03:18 bhaak: maybe my psychology is just rubbish 03:18 but it puts me off, i find it demoralising 03:19 which one did you mess up 03:19 human players aren't always totally rational about shit 03:19 -!- tromix has joined #hardfought 03:19 maybe you have to adjust your expectations? the target of sokoban is to get the soko prize and in unnethack you have more options than just "solve sokoban properly" 03:19 amateurhour: i was more talking about my general grips with unnethack sokoban 03:20 bhaak: yes, well I did admit that stubbornly trying to adhere to "do sokoban properly" makes it harder for myself 03:20 oh, I like most of unnethack's sokoban puzzles 03:20 -!- tromix has quit [Remote host closed the connection] 03:20 im not saying unnethack sokoban is objectively wrong, just why i get frustrated by it personally 03:20 -!- tromix has joined #hardfought 03:21 I did them a lot in slex as sokosolver 03:22 the two I don't like are the one with the giant circle of boulders 03:22 and this one https://nethackwiki.com/wiki/Sokoban_Level_4f 03:36 -!- stenno1 has joined #hardfought 03:44 [hdf-au] [nh370] Arahael (Mon Hum Mal Law) attained the rank of Initiate, on T:3506 03:51 -!- stenno1 has quit [Ping timeout: 260 seconds] 03:55 [hdf-eu] [spl] aoei (Bar Hum Fem Cha) attained the rank of Brigand, on T:8738 03:56 [hdf-au] [nh370] Arahael (Mon Hum Mal Law) entered Sokoban, on T:5319 03:59 [hdf-au] [nh370] Arahael (Mon Hum Mal Law) became literate by engraving "Elbereth", on T:5504 04:11 [hdf-au] [nh370] Arahael (Mon Hum Mal Law), 9681 points, T:6652, killed by a troll 04:11 *sigh*, and that was such a good game. :( Didn't realise Trolls follow you up/down stairs. 04:17 rip 04:21 [hdf-eu] [evil] microlance (Pri Ith Fem Cha), 5833 points, T:4564, drowned in a pool of water 04:21 -!- rebatela has joined #hardfought 04:29 [hdf-au] [nh370] Arahael (Mon Hum Mal Law), 4674 points, T:1487, killed by a soldier ant 04:33 [hdf-eu] [evil] microlance (Sam Gia Fem Law) eschewed atheism, by dropping a mithril bow on an altar, on T:3006 04:40 [hdf-eu] [evil] microlance (Sam Gia Fem Law), 6738 points, T:4312, killed by a soldier ant 04:42 It's curious how in each game something becomes realy really common. This time floating e's are like, the most common monster. 04:44 Silly RNG. 04:44 -!- bug_sniper has quit [Ping timeout: 256 seconds] 04:49 [hdf-eu] [evil] microlance (Bar Cen Fem Cha), 1020 points, T:1675, killed by a dwarf 04:50 -!- LarienTelrunya has joined #hardfought 04:50 -!- mode/#hardfought [+v LarienTelrunya] by ChanServ 04:56 [hdf-us] [spl] Everdying (Hea Hum Fem Neu) acquired the Mines' End luckstone, on T:9898 04:57 [hdf-eu] [evil] microlance (Bar Cen Fem Cha), 1742 points, T:1858, choked on a tin of spinach 05:06 -!- theRaisse has quit [Ping timeout: 265 seconds] 05:08 [hdf-eu] [evil] microlance (Bar Gia Fem Neu) had a pair of snow boots entrusted to her by Crom, on T:4167 05:14 [hdf-eu] [evil] microlance (Bar Gia Fem Neu) made her first wish - "blessed fixed +3 sword of bheleu", on T:5188 05:14 [hdf-eu] [evil] microlance (Bar Gia Fem Neu), 3493 points, T:5191, killed by a death ray 05:18 [hdf-eu] [nh370] tromix (Bar Hum Mal Cha), 97042 points, T:19916, killed by an orange dragon 05:22 [hdf-eu] [evil] microlance (Bar Gia Fem Neu) rejected atheism with a prayer, on T:3306 05:25 -!- elenmirie_ has joined #hardfought 05:27 -!- theRaisse has joined #hardfought 05:28 -!- elenmirie__ has quit [Ping timeout: 240 seconds] 05:32 [hdf-eu] [evil] mobileuser (Pri Ith Mal Cha) had a heavy mace entrusted to him by Anshar, on T:12419 05:33 things are pretty scary in sokozoo 05:36 terrifying even 05:37 [hdf-eu] [spl] aoei (Bar Hum Fem Cha) completed Sokoban, on T:10133 05:38 ^ ascension when 05:38 mobileuser: its not yet safe 05:38 i locked myself in the cupboard 05:38 :c 05:39 :b 05:39 i dont have a lot of good ranged attack 05:39 and there are these acid worm things 05:39 im like 90% sure meleeing them with my two-handed sword is a bad plan 05:39 [hdf-eu] [evil] microlance (Bar Gia Fem Neu) changed form for the first time, becoming a little dog, on T:6603 05:40 god damn it 05:40 oh oh 05:41 wat do 05:41 giant zombie broke the door? 05:41 think so lol 05:41 [hdf-eu] [evil] microlance (Bar Gia Fem Neu) acquired the luckstone from Mines' End, on T:6846 05:41 i mean im still on Esquare and ?oSM 05:42 but i don tthin kthat stops the acid thingies from spitting at me 05:42 i wonder if i can teleport myself now ive completed soko 05:42 if not i can zap tele at the monsters and make a run for it 05:42 noteleport I think 05:42 mk 05:42 so zap them 05:42 cant 05:42 connection died again 05:42 gr 05:42 brb anyway 05:43 mobileuser: oh also lol 05:43 the scary bit is 05:44 i actually have no clue what im doing 05:44 unless you count the extensive knowledge of vanilla nethack, i know basically nothing about splice 05:44 it's not slex ;-) 05:44 true 05:44 that's the important bit 05:45 but if i managed to get this far in slex i would be like 05:45 very proud 05:45 slex has a pokedex, does splice have one too? 05:45 It's not so different from vanilla 05:45 LarienTelrunya: er i should check that 05:45 not sure 05:45 knowing your enemy is half the battle or something, probably a quote from Sun Tzu :P 05:45 I think it has in-game descriptions 05:46 lol yeah Amy sounds about right 05:46 afk for a bit anyway 05:46 I made it to the valley of the dead without any splice knowledge 05:46 not bad 05:46 You should be fine 05:47 heh, I ascended splice without much knowledge (and I even stumbled into the void in that game and somehow survived) 05:48 ^ you are now the designated splice expert :b 05:49 that was years ago, the game has probably changed a lot since 05:49 both by splice itself changing and because 3.6/3.7 kept implementing more ******** :P 05:49 :o 05:49 amy do you not like new nethack 05:50 lol is that a serious question? 05:50 no XD 05:50 waaaaaat how could you go for this long without ever hearing me bitch about 3.6? 05:50 honestly 05:50 exactly, don't start!!!! 05:50 i dont think i have heard much from you 05:50 but everyone knows you hate 3.6/3.7 XD 05:51 -!- rebatela has quit [Quit: Konversation terminated!] 05:51 it is also established canon that Slex always works as intended 05:51 -!- rebatela has joined #hardfought 05:51 nah not always, ziratha encountered a crash bug that I now have to track down 05:51 ;o 05:51 but usually 05:52 why can't I reproduce that shit bug on windows :/ 05:52 lol 05:52 K2 is having the opposite problem 05:52 aoei I remember you need to watch out for kangoroos 05:52 its probably some linux specific code somewhere 05:52 (In K2's case some win-specific code) 05:52 * kangaroos 05:53 Amy you're gonna have to do some debugging on an actual linux machine, or get someone to help 05:53 that doesn't sound so bad, on windows you just attach gdb and reproduce the error 05:53 most likely 05:53 they are fast, hit hard and come in groups 05:53 LarienTelrunya: that is also the standard method on linux 05:54 in this particular case ziratha encountered a panic though, which left no backtrace, only an error message 05:54 hrm 05:55 idk. im still guessing you may have to reproduce it on linux 05:55 well yeah I have ziratha's save 05:55 right 05:55 depending on which state it got recovered to, it may or may not be possible to reproduce 05:56 true 05:56 but try it on linux anyway 05:56 remove_object: obj not on floor 05:57 [hdf-eu] [evil] microlance (Bar Gia Fem Neu) made her first wish - "blessed fixed greased +3 silver tsurugi of frost", on T:7920 05:57 yep the crash happens immediately upon trying to move when I load his save 05:57 so it is linux only? 05:57 dunno yet 05:57 hmmmmmm if I load the game and just wait, no crash 05:57 if I teleport out of the engulfing monster, no crash either 05:58 so it's strictly upon trying to move 05:58 huh 05:58 weird 05:58 context: he got engulfed while punished, which has always been buggy 05:58 oic 05:58 I've implemented the 3.6 bugfix (sacrilege!!! happens once in a blue moon that I implement something from that variant) and thought the bug was gone now, but apparently it only moved the problem instead of fixing it 05:58 Amy put a breakpoint on panic 05:59 or on impossible 05:59 whichever you're triggering, then you've got your backtrace 05:59 oh yea 05:59 smart, listen to that guy 05:59 well there's also a different bug, in that the player somehow cannot attack the engulfing monster by bumping sometimes 06:00 this seems to be the case here, so the game tries to move the engulfed player, tries to move the (nonexistant, because engulfed) ball and chain, and blam. 06:00 seems plausible 06:01 figuring out why on earth it tries to move the hero instead of attack the monster is what I actually want to do, because that's the main bug that I absolutely want to get rid of 06:01 that one only ever seems to happen on unix for some reason 06:01 yep tested, if I force-fight the monster it doesn't crash 06:01 that seems particularly odd 06:02 none of these mechanics seem to have obvious reasons why they'd have unix specific code lol 06:02 i wonder why it is like that 06:02 if (u.uswallow) { u.dx = u.dy = 0; u.ux = x = u.ustuck->mx; u.uy = y = u.ustuck->my; mtmp = u.ustuck; } 06:03 those things must somehow be getting overwritten 06:03 at least they wrote the code in a readable and easy to understand fashion 06:03 maybe not unix specific, maybe compiler specific, what is the crash? 06:04 amateurhour: hm yea good point 06:04 could be undefined behaviour with read after free or something like that 06:04 idk what ustuck is or how it's modified 06:04 the crash is a panic: remove_object: obj not on floor 06:05 have you tried breakpointing on panic? 06:06 not sure how to do that 06:06 br panic 06:06 when you've attached gdb type 'b panic' 06:06 No symbol table is loaded. Use the "file" command. 06:06 Make breakpoint pending on future shared library load? (y or [n]) 06:06 or just b lol i didnt realise that also worked 06:06 compile slex again with -g Amy 06:06 you may need to recompile with the proper debugger symbols and things 06:07 uhh but we did compile it with debug symbols?! 06:07 if -g doesn't work try -ggdb 06:07 apparently that sometimes fixes it 06:07 or -g3 if you have a sane compiler to preserve macros as well 06:07 if you're on win 06:07 oh yeah not using gcc are you 06:07 someone said it on stackexchange - must be true 06:07 ohh I'm so stupid, spelled the name of the executable wrong! 06:07 whoopsie 06:07 Breakpoint 1 at 0xa4db28: file end.c, line 483. 06:08 nice 06:08 yay 06:08 then initiate the panic, it should stop at the panic 06:08 now I need to get it to load the save though 06:08 you can traverse the call stack with 'up' and 'down' and print variants with 'p expression' where expression is something you want to see 06:08 bt for backtrace 06:09 gotta go get flu vaccination now, but good luck 06:11 yay backtrace get :) 06:12 nice one Amy 06:13 (gdb) p mtmp 06:13 $1 = 06:13 gah, how very helpful! 06:13 lol that is annoying 06:13 im not sure what you're meant to do in that situtation 06:14 (gdb) p u.uswallow 06:14 value of type `you' requires 87360 bytes, which is more than max-value-size 06:14 [hdf-eu] [nh370] tromix (Sam Hum Mal Law), 422 points, T:787, killed by a boulder 06:14 (gdb) p u.ustuck 06:14 $6 = (struct monst *) 0x801e08500 06:14 LarienTelrunya: is u.uswallow a struct with sub-fields 06:14 that should be the engulfer 06:14 might have to print them separately if thats the case 06:14 not sure 06:15 brb 06:16 if (attack(mtmp)) return; 06:16 what if that failed for some reason? 06:19 my ride isn't here yet so I'm still lurking 06:19 can you reproduce it when you recompile with -O0 06:20 trying a different approach now 06:21 namely, the "edit hack.c until it no longer crashes" approach :P 06:21 with O0 it shouldn't optimise away the value if that matters 06:21 oh, that 06:21 not sure what optimization level we use 06:21 probs O2 by default 06:22 righto, heading off now, seeya 06:22 okay this at least fixes the crash :) 06:24 eh, I guess that's good enough for now 06:36 wait does -O0 fix the crash, or what fixed the crash? 06:38 nah I added an "if (u.uswallow) return;" to the general routine so that the movement code is never called while you're engulfed 06:38 (which it shouldn't be anyway but I can't figure out where the actual bug lies) 06:38 ooooo right 06:38 nic1 06:38 nice1* 06:52 [hdf-us] [evil] rebatela (Mon Gia Mal Law) became literate by reading a scroll, on T:5474 07:02 -!- amateurhour has quit [Ping timeout: 260 seconds] 07:02 -!- amateurhour has joined #hardfought 07:04 what did I miss 07:06 wow damn 07:06 amateurhour: rebatela read a scroll 07:06 nope, wasnt confused, literally pressed the wrong key and walked into death instead of a way 07:06 rip 07:07 [hdf-eu] [spl] aoei (Bar Hum Fem Cha), 37252 points, T:10166, killed by a brown mold warrior 07:07 very sad 07:07 mold warriors are nasty 07:07 they punish you for killing things in the early game 07:07 they didn't seem too bad when i didn't actually melee them (made that mistake once 07:08 but yeah i was mobbed, low health, had some distance between me and them, meant to press j to get even further away 07:08 somehow fumbled and walked up instead, into their melee range 07:08 :( 07:12 ah well 07:12 can also play a cheeky bit of Slex 07:12 next one is teh run 07:12 yaaaaaaaay ♥♥♥ *watches* 07:12 amateurhour: yeh obvs 07:12 amateurhour: my next splicehack char will ascend 07:12 also sorry about your loss :/ 07:12 guarantee 110% 07:12 its ok Amy 07:12 it was just not meant to be this time 07:13 [hdf-eu] [nh370] lacca (Mon Hum Fem Cha), 192 points, T:467, killed by a gas spore's explosion 07:14 in other news, I just added a new trap type to the upcoming slex 2.68 that gradually fills the current dungeon level with nasty traps :P 07:14 o.o 07:14 meta-trap 07:15 thats very disturbing :D 07:15 well time to find out how long i can not die on slex 07:15 possibly surprisingly long 07:16 can you finish soko like you did in splice, except that this time you're also permaconfused? ;) 07:16 oh shit 07:16 i didnt even think about that lol 07:16 my money is on: no 07:17 i was just tryna get high yknow and then i got lost, ended up in this weird room full of boulders... 07:17 it was far out 07:21 you gave up the lady boots for those steel boots??? 07:22 i thoguth they were magic lol but then i realised i have no idea how boots work in slex and i probably did a dumb 07:22 your message confirms it 07:22 well in your specific case, you're playing the transvestite which means you're fast when wearing heels and slow when wearing any other kind of boots or no boots 07:22 but dont have cash to buy back the lady boots 07:22 .... right 07:22 i forgot about that 07:22 balls 07:22 should at least try to use the scroll of standard id on the steel boots to know how much you screwed yourself over :P 07:23 oh did i have anothe rone of those 07:23 heh yea 07:23 i thought iw asout 07:24 sweet 07:24 all fine 07:24 now you should at least carry the steel boots, you bought them already 07:24 and shops in slex will not buy back items that have ever been shop inventory 07:24 yay smoky is object detection.. Now where is that damn nymph level when i need it? 07:25 meh 07:25 what are the odds they're actually any good those boots 07:25 like 0 07:25 ...did you really leave them in there now that you've already paid for them 07:25 * aoei shrugs 07:26 they'll probs be boots of feminism that make girls fart on u 07:26 very unlikely that they're good, but not impossible 07:26 worst case you can still use them as polyfodder 07:26 they'll be one of the first things i toss if i get burdened 07:26 but not much harm in keeping them for now 07:27 you also got very lucky that you didn't bump into the shopkeeper 07:27 huh 07:27 although I'm like 99% sure that those boots exist, I'm going to start saying curveballs that I don't think are in slex 07:27 keep you on your toes 07:27 how can youtell whether i remembered m or not 07:27 i was using m most of the time but not 100% sure tbh 07:27 is the shopkeeper invisible? 07:27 think moving with m still angers them 07:27 im permaconfused 07:27 oh 07:28 cuz im a filthy addict 07:28 oh, moving with m doesn't actually anger them 07:28 didn't know that, I thought shopkeepers just get angry anyway 07:28 i didnt know anything for sure either 07:28 i just hoped m would be safe 07:28 it apparently was; when the shk is invisible, on the other hand, it's not 07:29 heh 07:30 invisible shopkeepers are a pita 07:31 does it happen in variants much more than vanilla 07:31 dropping gold for credit not always working is annoying as well, what was the reasoning behind that? 07:31 amateurhour: penalize players for trying to credit clone :P 07:31 in vanilla and evilhack shopkeepers will only knowingly make themselves invisible if you have see invisible 07:31 also, there's a new shopkeeper service "establish credit", use that instead 07:31 IIRC 07:31 can't use establish credit when they're invisible 07:31 sabotaging the whole credit system to prevent one exploit? 07:31 if you establish credit via the service, it always works 07:32 i was gonna say maybe try to fix the exploit itself somehow 07:32 yeah use see invisible to see them in that case :P (and I know what you're gonna say, so I'll be faster: use double see invisible if single isn't enough! :P :P) 07:32 granted idk how you fix it 07:32 but 07:32 yeah how is an early game player meant to get double see invisible 07:32 maybe you're not meant to be able to use every shop right away? lol 07:32 > be me, a monk, blessed with the holy sight and can see invisible 07:32 [hdf-eu] [nh370] lacca (Mon Hum Fem Cha) reached Mine Town, on T:2948 07:33 thats actually fair 07:33 > lol jk I can't actually because a shopkeeper is double invisible!! 07:33 like locked shops etc. 07:33 how does one become double invisible 07:33 generally speaking 07:33 like mechanics and that, are the shopkeepers wearing cloak of invis and quaffing potion? 07:33 [hdf-eu] [nh370] lacca (Mon Hum Fem Cha) entered a temple, on T:3017 07:33 [hdf-eu] [nh370] lacca (Mon Hum Fem Cha) eschewed atheism, by dropping 18 darts on an altar, on T:3021 07:33 well, you (the player) become double invisible by doing that; for monsters it's just random whether they require single or double see invis 07:33 :| 07:34 lol 07:34 maybe they're born with 07:34 but then they picked the wrong profession, have they considered becoming thieves instead? 07:35 wtf is spirituality 07:35 and should i care? 07:35 yea 07:35 train it asap to at least basic 07:35 or your altars will get yeeted with like 95% chance 07:35 mkay 07:35 oh lol 07:35 aoei: improves prayer timeout, improves saving throw (i.e. magic cancellation), and yes :P 07:36 that happened to me already 07:36 i survived tho cuz im boss af 07:36 how many skill slots do you have as of now? 10? definitely worth spending one on spirituality 07:36 yeah drop stuff one by one on altar so it can be basic asap 07:36 [hdf-us] [spl] Everdying (Hea Hum Fem Neu) entered Sokoban, on T:11748 07:36 already done 07:36 y u no watch me twitch 07:36 twitch is ultra laggy on my crappy laptop :/ 07:36 orite hfe then 07:37 yeah I'm watching via hfe, are there watchers on twitch? and if yes, do they say things like "this game looks like an acid trip lol"? :D 07:37 no i have no one actually watching :( 07:37 awwwwwwww 07:37 but whatever 07:37 [hdf-eu] [nh370] lacca (Mon Hum Fem Cha) tasted meat for the first time, by eating a winter wolf cub corpse, on T:3329 07:37 i only set this shit up because moon-child told me to 07:37 wdym noone watching 07:38 what 07:38 I am 07:38 I just don't have a twitch account 07:38 heh my phone app still says 0 viewers lol 07:38 it normally did count you when you were on there before 07:38 oh, fair enough 07:38 have you tried any meme hybrid races yet? 07:38 m8 have you seen my stat 07:38 *stats 07:39 * LarienTelrunya fully implements amateurhour's unisex pumps so that they use the sexy flats skill :D 07:39 nah. transvestite addict isnt really meme i guess 07:39 but it is quite out there 07:39 oh man you should have totally slapped in sokosolver as well 07:39 permaconfused with that 07:39 what does that do 07:40 early game addict is ridic op 07:40 replaces levels with sokoban levels and forces soko rules everywhere 07:40 but at some point the perma confusion thing is gonna cause issues 07:40 [hdf-eu] [nh370] lacca (Mon Hum Fem Cha), 5401 points, T:3553, killed by a panther 07:40 right at the start slex is nice generally aoei 07:40 ah ok 07:40 unless something spawns with banishment or something 07:40 thats how she gets you 07:41 you start to think hey slex isnt so bad 07:41 whats everyone talkin about 07:41 and thhen BAM 07:41 banished to gehennom 07:41 yeah and then suddenly you need double intrinsics in everything and all your altars are gone and you get stunlocked 07:41 :P 07:42 are there artifact shoes that are both sexy flats and high heels? 07:42 YASlexI 07:42 that would be some very powerful magic 07:43 im certainly intrigued 07:43 amateurhour: there can theoretically be regular shoes that are that, but unless you use the "high-heeled sneakers" technique (which requires both of those skills to be expert IIRC) they will count as high heels 07:44 when using the technique, they'll temporarily benefit from both skills at the same time 07:45 aoei: what was the white ) glyph? a high-heeled sandal? 07:45 yes but i htink i alraedy have this one 07:45 i think its the same item 07:45 wait lemme check 07:45 and you're leaving that on the floor??? with the one role that will greatly benefit from it? you can dual-wield 07:45 ;o 07:45 sorry amy i did not read all teh spoilies i have no idea what im doing here 07:46 lets try dual wield sandals 07:46 your current sandal does d4 damage, the one you just passed by does d9 small, d7 large 07:46 wot how come that one more 07:46 oh it was actually a wedge sandal again 07:46 ya 07:46 you were passing it by so fast, I couldn't actually read what it said :P 07:47 can you use wedge sandals to hold open doors 07:47 but you say i can dual wield them huh? 07:47 thought it was a high-heeled sandal, which is a different base item 07:47 aosdict: xD 07:47 is a wedged little-girl sandal made from children 07:47 amateurhour: i hope so 07:47 aosdict: you can bash doors with it, yes 07:47 imbued with the dark power of their harvested souls 07:47 no, I don't want to attack the door, I just want to use it as a doorstop so monsters can't close it 07:47 aoei: well maybe the one you just picked up has an enchantment value? might try to appraise it 07:47 door wedged sandal, nice 07:48 LarienTelrunya: try to what 07:48 [hdf-eu] [nh370] lacca (Mon Hum Fem Cha) stole 50 zorkmids worth of merchandise from Cazelon's antique weapons outlet, on T:1015 07:48 slex has appraisal? 07:48 well yeah, I thought that's how you found out that the Mojo was +6 07:48 i have much to lern 07:48 LarienTelrunya: erm i actually have no clue how that happened XD 07:48 no 07:48 wait 07:48 id scroll 07:48 pretty sure 07:48 ah, what a waste 07:48 i only started using it when i realised it was +6 07:48 bcuz id 07:48 wield a weapon, #technique and select appraisal 07:48 huh 07:49 * aoei lern2slex 07:49 try it on that alternate sandal :) 07:49 ka 07:49 kay* 07:49 oh or use it on the heavy iron ball, that works too :P maybe that is enchanted! 07:50 meh just a standard one 07:50 twowep still baller af 07:50 -!- mackeyth has joined #hardfought 07:50 aww, well when the technique becomes available again you can use it on the iron ball 07:50 kay 07:50 slex even allows you to dual-wield an iron ball with another weapon, or very theoretically, dual-wield two heavy iron balls! (it doesn't allow you to dual-wield your other two balls though, unfortunately) 07:50 hrm 5AC or twowep 07:51 twowep 07:51 is there any bonus to twowep two sandals 07:51 or should i not twowep like ball + a sandal 07:51 or the +6 mojo plus a sandal 07:51 help me munchkin this shit plzkthx 07:51 well as a transvestite you deal some extra damage with hammer shoes 07:51 you have like -15ac which is way more than enough for early game 07:51 mkay how much extra we talkin 07:51 +6 extra 07:52 if not surely mojo+sandal 07:52 +2 damage, +3 once you hit XL15, and +4 at XL30 07:52 mojo+sandal it is 07:52 so I guess the mojo is better for now 07:52 altho 07:52 ball might stil be more damage? 07:52 those things hit like a mule right 07:52 do iron balls break weaponless? 07:52 heavy iron ball does d25 but has lower to-hit and uses the flail skill, which you'd have to train first 07:52 that said, do you have the club skill for the mojo? 07:52 i am ok with this 07:53 ah you do 07:53 yea i have basic club 07:53 amateurhour: don't think they do 07:53 my absurdly op stats also kinda help with +str bonus, tohit, etc. 07:54 [hdf-eu] [nh370] lacca (Mon Hum Fem Cha) stole 8 zorkmids worth of merchandise from Cazelon's antique weapons outlet, on T:1972 07:54 noooo corroded ladyboots 07:54 bastard filth mugger 07:54 :/ that goddamn mugger bastard! 07:55 should i eat him 07:55 for payback 07:55 [hdf-eu] [nh370] lacca (Mon Hum Fem Cha), 1630 points, T:2048, killed by Ms. Cazelon; the shopkeeper 07:55 that would be cannibalism 07:55 oh yea 07:55 haha 07:56 aw it didnt send me to the vault 07:56 heh I guess you'd have used the phase door technique to get out? 07:56 i also have a digging wand 07:57 i checked that first 07:57 obvs :P 07:57 have you done the mines yet? 07:57 [hdf-au] [nh370] Arahael (Mon Hum Mal Law) entered Sokoban, on T:2362 07:58 nah 07:58 cant remember if i stopped there briefly 07:58 or havent been at all 07:58 [hdf-eu] [nh370] lacca (Mon Hum Fem Cha), 489 points, T:432, killed by a soldier ant 07:58 if you're 'lucky' they can be the deep mines and u can get ganked super early trying to get MR stone 07:58 also considering soko is gonna be essentially impossible 07:59 why, do you have double confusion? 07:59 the deep mines are usually very deep 07:59 amateurhour: not sure if double or triple 07:59 soko is doable while confused, heck I even did it while permastunned once 07:59 I've resized my terminal, but nethack doesn't seem to understand that I've done so. :( Can I tell it to 'refresh' it's terminal size? 07:59 amateurhour: definitely greater than identity 07:59 arahael: it's because it's running in dgl 07:59 arahael: ^R might work 08:00 if you exit ssh session and reconnect it should work 08:00 amateurhour: Ah. :( 08:00 the game helps you by not moving a boulder in a direction that you didn't intend; if confusion/stun causes you to walk into a boulder that you didn't intend to move into, it won't move :D 08:00 Amy: oh 08:00 that's how soko stays doable even with those status effects 08:00 well that's actually fine then 08:00 helping the player? :thonk: 08:00 when you said earlier that hting about completing soko permaconfused 08:00 i thought like 08:00 but it's also only in soko that it works like that; outside of it you can accidentally move boulders in the wrong direction 08:00 oh yeah shit im gonna push boulderrs all kindsa dumb ways 08:01 better not do thaaat 08:04 the confusing thing is that i am in minetown but im ont in the mines 08:05 or like it sorta looks that way 08:05 koinda 08:05 nah this is the mall level 08:05 oooooh I REMMEBER THE MALL ELVEL 08:05 i played slash'em 08:05 one or two times in my life 08:05 many years ago 08:05 i think it had this mall level too 08:06 well you're playing a variant of SLASH'EM so yeah, that is indeed the mall level you're remembering :D 08:06 cool 08:06 hey Amy do you remember the other night when I freaked out and said "AH FUCK HORNISSE" 08:06 i think i didnt finish telling you what happened 08:06 [hdf-eu] [nh370] lacca (Mon Hum Fem Cha) reached Mine Town, on T:1258 08:07 well I do remember, but how did it end? 08:07 well i first fled the room hoping it'd leave 08:07 i then came up with a cunning ploy to lure it to the bathroom using the hallway and bathroom lights 08:07 this was not effective 08:08 so i went back to my room hoping it had left by the window but it was sitting on the curtain 08:08 and stayed there napping til at least 4 am 08:08 at which time i decided to go to bed 08:08 but i was super cold because i didnt want to close the window without it being gone lol 08:09 it had finally fucked off by the time i woke up 08:09 how did you know it wasn't still somewhere in the house? 08:09 *sigh*, these rotated/flipped soko's are quite annoying. 08:10 Amy: it only could have left by the window 08:10 my door was shut 08:10 unless it like hid somewhere in my room 08:10 nah, pretty sure when i woke up and it was no longer on the curtain napping there, it was gone for real 08:10 urghhh 08:11 yeah they look mighty scary 08:11 i am started to get quite annoyed by whatever it is thats wrong with the link between me and hardfought eu 08:11 Amy: ja big as my thumb 08:11 huge fucker 08:11 at least it was quiet most of the time 08:11 what i hate the most is when they buzz around sounding all angry 08:11 but it didnt do that for very long 08:13 wasps are already annoying enough, but hornets? good thing they're not that common around here 08:13 Amy: I'm still pretty miffed she left the way she did tho 08:13 sleeping over uninvited was one thing 08:13 but then leaving before i wake up, no note, no tip or contribution to the breakfast 08:13 honestly 08:13 its very rude 08:14 heh, yeah you should charge those annoying insects, demand that they pay or get swatted :D 08:14 last september in my old flat i squished one with a plastic cone on the ceiling (thingy for the light wires) 08:14 actual hornet the big fuckers 08:14 then i was like hm shit 08:15 closed window quick as possible 08:15 2 seconds later i see two of them bashing their heads on the glass 08:15 they can smell it when you kill their kindred D: 08:15 oh right, they smell their dead brethren 08:15 happens with wasps too 08:15 i had so many wasps this summer lol 08:15 i often trapped them with a glass 08:15 and then they somehow think they need to come and check it out, just to also get swatted by you :P 08:15 and then put them in a corner to dehydrate 08:16 i only had that one hornet the other day but ive lost count how many wasps i had come in this summer 08:16 i find them extremely irritating 08:17 my roommate stopped counting how many she killed; her neighbor has at least three fucking nests of them in her house :O 08:17 why she doesn't call the exterminator is beyond me 08:17 wat 08:17 in her house 08:17 i'd be shitting bricks mate 08:17 morning 08:18 yeah, and she doesn't feel the need to remove them 08:18 hey K2 08:18 mornin' 08:18 stenno suggested i call the exterinator about the nest that stung me 08:18 my roommate herself had a nest inside her garden equipment once when she came home from vacation, and promptly called the exterminator 08:18 but that was in a wall somewhere near my house 08:18 and i just avoided it after that 08:18 actually in my house would be another matter 08:19 a large brain eater corpse, no ESP :-( 08:19 [hdf-eu] [nh370] lacca (Mon Hum Fem Cha), 4893 points, T:2946, killed by a white unicorn 08:19 mobileuser: :( 08:19 [hdf-us] [nh370] nabru (Val Dwa Fem Law), 854 points, T:2240, killed by a boiling potion 08:19 still, it made me feel smart :-) 08:19 lol i jsut remembered i gotta get out the habit of leaving prompts open because slex has a vendetta against distractible players 08:19 WTF 08:19 amateurhour: is that actually you playing there? 08:20 playing where 08:20 hdf-eu 08:20 !who 08:20 LarienTelrunya: [hdf-us] nabru [nh370] Som [dnh] | [hdf-eu] microlance [evil] aoei [slex] amateurhour [slex] | [hdf-au] Arahael [nh370] 08:20 apparently he is yes 08:20 amateurhour: i thought you werent gonna play slex until something somethign about dipping potions XD 08:20 amateurhour: I thought you weren't going to play until version 2.68 goes live where the ico race exists? 08:20 [hdf-eu] [evil] microlance (Bar Gia Fem Neu) completed Sokoban, acquiring an amulet of magic resistance, on T:11445 08:20 woah what is that ginormous distraction over there!! 08:20 amateurhour: couldn't resist the fast food i see 08:21 amateurhour: its all the MSG she puts in there 08:21 well I'm waiting on the ndnh game to know how to get into the cage key tower 08:21 u know its bad 08:21 but its so, so good 08:21 but after work today I'll be trying to ascend that 08:21 so what am I gonna do in my lunch break 08:21 try a meme race like ak the Thief is dead 08:21 all im hearing is 08:21 you dont have the stomach for a real boycott 08:21 c:7 08:21 c:* 08:22 what's so meme about the akt race? just the name? 08:22 daaaaang 08:22 theres a sizable wand shop there 08:22 what do you mean what's so meme about it 08:22 Starts with uncurable and uncontrollable lycanthropy; their polymorph form's stats, intrinsics, speed, AC etc. are determined randomly at the start of the game (like shambling horrors). This makes playing this race a bit of a luck-based mission. 08:23 so does their base monster IIRC not just the polyform 08:24 :< 08:24 i can't seem to hit this OP mimic 08:24 nor escape from it 08:24 yeah but you got down to dlvl15 in the sewers after less than 1.2k turns??? wow 08:24 aoei: use the F command 08:24 i tried that 08:24 oh right 08:24 permaconfused 08:24 i probably just fought the wall 08:24 oh you mean you lashed out in the wrong direction 08:25 wtf did the peaceful shopkeeper just shotgun you? 08:25 nah 08:25 i htink its this invisible something 08:25 phew 08:25 that was scary but im alive 08:25 lol it apparently carried some of the wands out for you to use 08:25 yes and i am much obliged 08:25 shame i had to kill the creature 08:26 [hdf-eu] [slex] amateurhour (Mon Akt Mal Law), 4324 points, T:1583, killed by swimming in moorland 08:27 died while praying 08:27 apparently environmental hazards still fire 08:27 aww, rip 08:27 amateurhour: :c 08:27 was trying a space base speedrun 08:27 another one bites the dust 08:27 were you surrounded by a shimmering light? on an unsuccessful prayer you'd still have been able to take damage 08:27 yes I was 08:27 dang... rip :/ 08:28 got to second bottom of sewers 08:28 by turn like 2k 08:28 space base was super early 08:28 i have a feeling there's not a lot of price IDing to be done in this wand shop 08:29 aoei: price id doesn't exist 08:29 for most item classes 08:29 amateurhour: heh 08:29 tbh im actually kinda ok with this 08:29 because i do it when its of benefit 08:29 but its a tedious and boring activity 08:29 otoh like 08:29 [hdf-eu] [evil] microlance (Bar Gia Fem Neu) had Cleaver bestowed upon her by Crom, on T:12591 08:30 i like separating out some of the easier and most early-on-useful things 08:30 like id, enchatn scrolls 08:30 well not only was formally iding things nerfed, you also can't benefit from experience for informally iding 08:30 if there's still a way to price-id anything in slex, it is a bug and shall be removed 08:30 can you repackage that sentence in a slightly different manner 08:30 struggling to parse 08:30 formal id, nerfed 08:30 informal id, nerfed 08:31 [hdf-eu] [evil] microlance (Bar Gia Fem Neu) polymorphed her first item, on T:12615 08:31 how do you nerf formal id 08:31 how do you nerf *informal* id 08:31 by making it just straight up not work like 4/5 times on rings for example 08:31 by making price id impossible 08:31 oh you mean cuz id scrolls have a poor hit rate 08:31 ok i get your meaning jnow 08:32 my brain went to something weird like 08:32 yeah, and they're less common or some shit, and have 4 different types of id scroll 08:32 amneisa 08:32 including amnesia on informally #named things 08:32 eep 08:32 that time I *definitely* forgot m one move 08:32 amnesia also exists of course but is actually less terrible than in vanilla 08:33 aoei: whom did you anger? shk or watchman? 08:33 [hdf-us] [nh370] nabru (Val Dwa Fem Law), 637 points, T:1290, killed by a vrock 08:35 The armor resisted your identification attempt! Even the armor, wow. :b 08:37 dangit 08:37 computer went a bit weird 08:37 it had actually been a while since i experience this odd bug but it wasnt the first time 08:38 the bug is: which ever window was active at the time begins receiving an endless stream of some key, in this case it was 'e' 08:38 [hdf-eu] [evil] microlance (Bar Gia Fem Neu) became Crom's Envoy of Balance, on T:14624 08:38 and nothing seems capable of stopping this except the off switch 08:43 [hdf-eu] [evil] microlance (Bar Gia Fem Neu), 51426 points, T:15445, killed by an elf-lord, while praying 08:44 [hdf-eu] [evil] microlance (Pri Hob Fem Neu), 59 points, T:127, killed by a jackal 08:47 -!- sebastiantoby has joined #hardfought 08:51 -!- sebastia1toby has quit [Ping timeout: 272 seconds] 08:51 -!- sebastiantoby has quit [Ping timeout: 260 seconds] 08:52 -!- sebastiantoby has joined #hardfought 08:55 [hdf-eu] [evil] microlance (Mon Hum Fem Neu), 3651 points, T:2480, killed by a wolf 08:57 -!- sebastia1toby has joined #hardfought 08:58 -!- sebastiantoby has quit [Ping timeout: 240 seconds] 08:59 [hdf-eu] [evil] microlance (Con Dwa Fem Cha), 440 points, T:1761, killed by invisible Ms. Enniscorthy; the shopkeeper, while sleeping 09:01 -!- NAOrsa has quit [Ping timeout: 260 seconds] 09:01 -!- NAOrsa has joined #hardfought 09:04 [hdf-us] [xnh] dgoddard (Mon Hum Mal Cha) had Stormbringer bestowed upon him by Huan Ti, on T:12195 09:08 !who 09:08 K2: [hdf-us] nabru [nh370] tsingi [nh370] klintos [nh343] hothraxxa [xnh] dgoddard [xnh] | [hdf-eu] microlance [evil] tromix [nh370] mobileuser [slex] | [hdf-au] Arahael [nh370] Tangles [dnh] 09:09 [hdf-us] [nh370] nabru (Val Dwa Fem Law) reached Mine Town, on T:1166 09:09 yeah mobileuser it's determined 'at birth' your success rates iirc 09:09 for each item class 09:09 I don't think there's any way of improving it 09:10 you can use the scroll of alter reality to re-randomize those values 09:11 [hdf-us] [dnh] Som (Tou Hum Fem Neu), 63477 points, T:8782, killed by a magic missile 09:12 scroll of alter reality comes pre-identified? 09:12 uhh no, you'd have to ID that first (or get it by random read-testing) 09:12 lol 09:12 @v?djinni 09:12 [hdf-eu] [nh370] tromix (Bar Hum Mal Cha) used a helm to turn lawful, on T:964 09:13 [hdf-us] [xnh] hothraxxa (Rog Orc Mal Cha), 264673 points, T:47104, turned to slime by a green slime 09:13 blessed unicorn horn never worked 09:14 unicorn horns can cure sliming? 09:17 [hdf-eu] [evil] microlance (Mon Cen Mal Cha) killed the Rat King, on T:2558 09:24 [hdf-eu] [evil] microlance (Mon Cen Mal Cha) acquired the luckstone from Mines' End, on T:2949 09:25 well no. i just somehow thought it could 09:26 anyway i had other cures too. it was yaesd 09:27 [hdf-eu] [evil] microlance (Mon Cen Mal Cha), 19579 points, T:3510, zombified by an elf zombie, while helpless 09:28 [hdf-eu] [evil] microlance (Con Hob Mal Cha), 58 points, T:133, killed by a jackal 09:29 [hdf-au] [dnh] Tangles (Con Orc Mal Cha) entered Minetown for the first time, on T:10144 09:29 [hdf-eu] [nh370] tromix (Bar Hum Mal Cha), 1209 points, T:3424, killed by a vrock 09:31 [hdf-us] [xnh] dgoddard (Mon Hum Mal Cha), 49088 points, T:15070, killed by a rock troll 09:32 hothraxxa: aw, would have been fun to see an attempted permagreenslime ascension 09:32 I guess you didn't hit the 50% chance 09:38 [hdf-eu] [evil] microlance (Mon Gia Mal Cha) made his first wish - "blessed fixed ring of p'hul", on T:2223 09:42 [hdf-eu] [evil] microlance (Mon Gia Mal Cha) performed his first genocide (alhoons), on T:2530 09:46 [hdf-eu] [evil] microlance (Mon Gia Mal Cha) hit with a wielded weapon for the first time, on T:3272 09:47 [hdf-eu] [evil] microlance (Mon Gia Mal Cha) consumed animal products (fortune cookie) for the first time, on T:3334 09:51 [hdf-us] [nh370] nabru (Val Dwa Fem Law) had Excalibur thrown at them by some watery tart, on T:2957 09:51 [hdf-eu] [evil] microlance (Mon Gia Mal Cha) had an etched staff entrusted to him by Huan Ti, on T:3621 09:53 [hdf-eu] [evil] microlance (Mon Gia Mal Cha) had a twisted staff entrusted to him by Huan Ti, on T:3809 09:58 [hdf-eu] [evil] microlance (Mon Gia Mal Cha) tasted meat (goblin) for the first time, on T:4271 09:58 -!- sebastia1toby has quit [Ping timeout: 240 seconds] 10:00 -!- sebastiantoby has joined #hardfought 10:01 [hdf-us] [dnh] Som (Arc Vam Fem Neu) entered Minetown for the first time, on T:608 10:05 [hdf-us] [dnh] Som (Arc Vam Fem Neu) wished for "Blessed Fixed +3 Blue Dragon Scale Mail", on T:1130 10:07 -!- sebastiantoby has quit [Ping timeout: 246 seconds] 10:07 [hdf-us] [nh370] nabru (Val Dwa Fem Law) made her first wish - "Blessed Greased +3 Grey Dragon Scale Mail", on T:4983 10:08 -!- sebastiantoby has joined #hardfought 10:09 [hdf-us] [xnh] zoya (Wiz Elf Mal Cha) made his first wish - "magic marker", on T:44379 10:09 [hdf-eu] [evil] microlance (Mon Gia Mal Cha) had a staff of matter entrusted to him by Huan Ti, on T:5801 10:10 [hdf-us] [nh370] tsingi (Wiz Elf Mal Cha) attained the rank of Thaumaturge, on T:3950 10:10 [hdf-us] [nh370] nabru (Val Dwa Fem Law) destroyed lacca's ghost, the former Candidate, on T:5649 10:11 [hdf-us] [nh370] nabru (Val Dwa Fem Law) consulted the Oracle, on T:5664 10:11 [hdf-us] [nh370] nabru (Val Dwa Fem Law) destroyed Arahael's ghost, the former Initiate, on T:5690 10:13 [hdf-us] [dnh] Som (Arc Vam Fem Neu) wished for "Blessed Fixed +3 Godhands", on T:1473 10:14 [hdf-us] [nh370] nabru (Val Dwa Fem Law) entered Sokoban, on T:6051 10:18 [hdf-eu] [evil] microlance (Mon Gia Mal Cha) destroyed microlance's ghost, the former Initiate, on T:6936 10:19 [hdf-eu] [evil] microlance (Mon Gia Mal Cha) polymorphed his first object, on T:7072 10:21 -!- rebatela has quit [Ping timeout: 272 seconds] 10:24 -!- sebastiantoby has quit [Ping timeout: 264 seconds] 10:25 [hdf-eu] [evil] microlance (Mon Gia Mal Cha) killed the invisible Pelias, on T:8160 10:26 [hdf-us] [xnh] zoya (Wiz Elf Mal Cha) genocided class L, on T:44480 10:30 -!- sebastiantoby has joined #hardfought 10:30 [hdf-us] [nh370] tsingi (Wiz Elf Mal Cha) entered Sokoban, on T:4579 10:31 [hdf-us] [nh370] tsingi (Wiz Elf Mal Cha) rejected atheism with a prayer, on T:4690 10:32 [hdf-us] [nh370] tsingi (Wiz Elf Mal Cha), 2605 points, T:4690, killed by a yeti, while praying 10:36 [hdf-us] [dnh] Disruptor (Brd Hum Mal Cha) killed Oona, on T:73912 10:38 [hdf-us] [spl] Everdying (Hea Hum Fem Neu) changed form for the first time, becoming a baby blue dragon, on T:12651 10:38 K2: are you here *fleece bundle*? I have a question about evilhack's livelogfile 10:39 hi 10:39 Hello K2, Welcome to #hardfought 10:40 yo K2! I'm contemplating changing slex's livelogging such that on the rare occasion that a player receives a sacrifice gift, it gets displayed by the bot; what would the evilhack livelog look like? 10:40 for example, [hdf-eu] [evil] microlance (Mon Gia Mal Cha) had a staff of matter entrusted to him by Huan Ti, on T:5801 10:40 one sec 10:40 ^^ what does that look like in the livelogfile 10:41 alright :) 10:41 https://github.com/k21971/EvilHack/blob/master/src/pray.c#L2310 10:41 [hdf-us] [spl] Everdying (Hea Hum Fem Neu) entered the Bigroom, on T:12920 10:42 well yeah I've seen that already, but was wondering what it would write in the actual livelogfile so that the bot recognizes it 10:42 in slex I e.g. have "killed_uniq=Medusa" and the bot recognizes that 10:45 example 10:45 lltype=72 player=Demo role=Kni race=Hum gender=Fem align=Cha turns=3896 starttim 10:45 e=1555212071 curtime=1555213163 message=had a splint mail entrusted to her by Manannan Mac Lir 10:45 oh, that's a completely different format than slex's 10:46 just use your same format for slex to spit out new livelog events 10:46 beholder bot already parses slex livelogs 10:46 [hdf-eu] [nh370] tromix (Bar Hum Mal Cha), 671 points, T:637, killed by an energy vortex 10:47 player=Buffalo Bill(Amy):role=Tra:race=Hum:gender=Mal:align=Cha:hybrid=none:turns=12012:message=received Grayswandir by Huan Ti 10:47 would the above work? 10:48 [hdf-us] [spl] Everdying (Hea Hum Fem Neu) attained the rank of Dresser, on T:13069 10:49 is your character an American frontiersman, or a football player? :P 10:49 received from / entrusted by (sorry) 10:50 i dont see why not 10:51 K2: well up until now I already had that format but it said "trophy" instead of "message", which I guess the bot doesn't parse? the slex livelog file probably has a bunch of such entries 10:52 https://github.com/NHTangles/beholder/blob/master/beholder.py <--- to get a better understanding of how the bot reads livelogs 10:53 ahhhhhhhh thank you, that's exactly what I was looking for <3 10:53 alright *fixes slex livelogging* once version 2.68 is done, it should then be working :) 10:53 \o/ 10:53 -!- mackeyth has quit [Quit: Connection closed] 10:54 question for you LarienTelrunya 10:54 you test slex windows binary right? 10:54 yes 10:54 if the windows binary crashes/segfaults, where do you get info on the crash? 10:55 gdb 10:55 ok 10:55 especially when I play locally, I always have gdb attached 10:55 here's why i ask 10:55 evilhack windows binary crashes when you enter the VotD, by any means 10:55 no idea why 10:55 i loaded up mingw last night, ran gdb against the evilhack windows binary 10:55 oh I did download that binary! let's see if it happens for me too 10:56 no debug symbols loaded 10:56 so it output in gdb but its all junk 10:56 *outputs 10:56 LarienTelrunya you'll want the latest one (0.6.0) 10:57 ugh now I remember, it doesn't run on my machine, "Prozedureinsprungpunkt GetCurrentConsoleFontEx wurde in der DLL KERNEL32.dll nicht gefunden" 10:57 hmm 10:57 this is windows XP so maybe that's why it doesn't work :D 10:57 * K2 sends LarienTelrunya a copy of windows 10 10:57 yeah it wont run on xp 10:57 K2: if you have the ip register address in the crash available, and can create objdump of the binary, you can at least find out where in the code it crashed 10:57 the version of VS used to build it, its windows 7 or later to run 10:58 well did you compile it with debug symbols? CFLAGS = -c -g -O -I../include $(DLBFLG) -DSUPPRESS_GRAPHICS 10:58 that's what I have in my windows makefile 10:58 i'm making assumptions here. travis-ci auto builds the windows binary 10:58 i will need to dbl check 10:59 paxed: thanks, i'll have a look 10:59 eg. on *nix, "objdump -DCl nh_binary > objdump.txt" and then search for the ip register address in there 10:59 without debug symbols, even gdb isn't going to be much help I'm afraid 10:59 paxed: on linux its fine. its the windows binary where this crash occurs 10:59 oh i see 11:00 hurrr 11:00 and on *nix, the segfault info lines in dmesg also thow the ip reg address, so this is one way to help debug those 11:00 (just braindumping, not really relevant for this particular case) 11:01 :) 11:01 hugs 11:02 [hdf-eu] [nh370] tromix (Bar Hum Mal Cha), 1636 points, T:2257, killed by a gnome lord 11:03 just in case that helps others 11:04 [hdf-eu] [nh370] Vis (Arc Hum Mal Law) attained the rank of Investigator, on T:5351 11:06 [hdf-eu] [nh370] Vis (Arc Hum Mal Law), 2317 points, T:5422, killed by a giant beetle 11:09 [hdf-eu] [evil] microlance (Mon Gia Mal Cha) completed Sokoban, acquiring a pair of leather gauntlets of protection, on T:13106 11:10 fun fact: the one who invented the mouse first called the device a "bug" 11:11 [hdf-eu] [nh370] tromix (Bar Hum Mal Cha) reached Mine Town, on T:1369 11:14 [hdf-eu] [nh370] tromix (Bar Hum Mal Cha) destroyed tromix's ghost, the former Pillager, on T:1687 11:20 hah 11:20 left click with your bug 11:20 move your bug cursor over to here 11:21 ugh no 11:22 [hdf-eu] [nh370] Vis (Arc Hum Mal Law), 366 points, T:1253, killed by a little dog 11:25 [hdf-eu] [evil] microlance (Mon Gia Mal Cha) had a pair of falconry gloves entrusted to him by Huan Ti, on T:15211 11:27 so debuginfo is baked into the windows binary by default 11:28 brb 11:29 [hdf-eu] [evil] microlance (Mon Gia Mal Cha) wished for "blessed fixed greased +3 bone helm of speed", on T:15617 11:35 [hdf-us] [xnh] hothraxxa (Rog Orc Fem Cha) reached Minetown, on T:4043 11:43 -!- rebatela has joined #hardfought 11:44 -!- theRaisse has quit [Ping timeout: 260 seconds] 11:54 [hdf-eu] [evil] microlance (Mon Gia Mal Cha) genocided two random monsters from class L, on T:18346 11:54 [hdf-us] [nh370] Frozty (Ran Hum Fem Neu) changed form for the first time, becoming a gold golem, on T:8154 12:04 [hdf-us] [nh370] tsingi (Rog Orc Fem Cha), 404 points, T:857, killed by a giant mimic 12:09 [hdf-us] [nh370] nabru (Val Dwa Fem Law) attained the rank of Woman-at-arms, on T:9721 12:10 [hdf-eu] [nh370] tromix (Bar Hum Mal Cha) entered Sokoban, on T:5786 12:11 [hdf-eu] [evil] microlance (Mon Gia Mal Cha) wished for "fixed magic marker", on T:19365 12:13 [hdf-us] [nh370] XYS (Wiz Elf Fem Cha) had Werebane bestowed upon her by Anhur, on T:32745 12:14 [hdf-us] [nh370] nabru (Val Dwa Fem Law) acquired the Mines' End luckstone, on T:10286 12:21 [hdf-us] [nh370] nabru (Val Dwa Fem Law) completed Sokoban, on T:11616 12:25 [hdf-us] [nh370] nabru (Val Dwa Fem Law) wished for "blessed greased rustproof fireproof +5 gauntlets of power", on T:12041 12:30 [hdf-eu] [nh370] tromix (Bar Hum Mal Cha), 16352 points, T:7643, killed by a sergeant, while sleeping 12:34 [hdf-us] [xnh] dgoddard (Mon Hum Mal Cha) tasted meat for the first time, by eating a floating eye corpse, on T:3003 12:35 [hdf-us] [xnh] dgoddard (Mon Hum Mal Cha) reached Minetown, on T:3191 12:35 [hdf-us] [xnh] dgoddard (Mon Hum Mal Cha) entered a temple, on T:3238 12:35 !who 12:35 K2: [hdf-us] gt [slshm] sluggoman [evil] rebatela [evil] Frozty [nh370] nabru [nh370] tsingi [nh370] tinklebear [nh370] Disruptor [dnh] dbanethacker [fh] dgoddard [xnh] | [hdf-eu] AlbertB [nh370] | [hdf-au] No current players 12:35 [hdf-us] [xnh] dgoddard (Mon Hum Mal Cha) entered a shop, on T:3279 12:36 [hdf-us] [dnh] Disruptor (Brd Hum Mal Cha) wished for "blessed greased Wallet of Perseus", on T:81138 12:37 <@microlance> amulet of guarding + temple protection = mc3 or? 12:38 [hdf-us] [nh370] nabru (Val Dwa Fem Law) destroyed Arahael's ghost, the former Student of Stones, on T:14223 12:40 [hdf-us] [evil] rebatela (Mon Gia Mal Law) changed form for the first time, becoming a snake, on T:12454 12:40 [hdf-us] [evil] rebatela (Mon Gia Mal Law), 20098 points, T:12791, killed by a warg, while dressing up 12:46 [hdf-us] [nh370] nabru (Val Dwa Fem Law), 81683 points, T:14973, petrified by a chickatrice 12:47 [hdf-us] [spl] qt (Tou Hum Mal Neu), 13 points, T:227, killed by a sewer rat 12:50 [hdf-eu] [nh370] AlbertB (Mon Hum Fem Law) killed the invisible Wizard of Yendor, on T:65908 12:51 [hdf-eu] [nh370] AlbertB (Mon Hum Fem Law) acquired the Book of the Dead, on T:65910 12:53 -!- AntiVirus has joined #hardfought 12:55 what the 3.7....reading the change log 12:57 ? 12:58 I haven't been here in a long time, and just saw there's a nethack 3.7 12:58 not released. 12:58 ah 12:59 the code is on github, but it's in development. expect breakage, and stuff to change 13:00 [hdf-us] [xnh] Zindorsky (Bar Hum Fem Neu) consulted the Oracle, on T:3564 13:00 [hdf-us] [xnh] Zindorsky (Bar Hum Fem Neu) changed form for the first time, becoming an acid blob, on T:3604 13:02 [hdf-eu] [dnh] fxenakis (Wiz Inc Mal Cha) entered Minetown for the first time, on T:2156 13:04 [hdf-eu] [nh370] tromix (Bar Hum Mal Cha) reached Mine Town, on T:1533 13:05 paxed: ``stuff to *change*'' -- is this a subtle clue that multiple denominations of coins are being added in 3.7? hype 13:05 why would anyone want that 13:06 It's been an idea that's floated around ever since GOLDOBJ 13:06 [hdf-us] [xnh] Zindorsky (Bar Hum Fem Neu) rejected atheism with a prayer, on T:4153 13:07 there's code suggesting it's been a planned feature at some point, like pickup.c line 1507-1508 13:09 grr my 3.6 RC file is blown out XD 13:10 what's broken with it? I use the same rcfile for 3.6 on nao and 3.7 on hdf 13:11 I just think it's erased, I copied mine from evilhack 13:11 all good 13:11 pardon, I mean. It's unavalable 13:11 -!- LarienTelrunya has quit [Quit: Connection closed] 13:11 Pinkbeast: it's been a *bad* idea that's floated around ever since GOLDOBJ 13:12 -!- tacco\unfoog has joined #hardfought 13:12 what is added to the game by having smaller denomination coins? nothing 13:12 it's my most heavily anticipated feature 13:13 uh... realism? it's called immersion and world-building, how can the Yendorian economy possibly work without different coin denominations 13:13 [hdf-us] [nh370] tinklebear (Ran Hum Fem Cha) changed form for the first time, becoming a succubus, on T:62644 13:13 * Pinkbeast blinks, not sure if serious 13:13 [hdf-eu] [slex] mobileuser (Mid Gel Fem Cha) killed Sally, on T:10838 13:14 murderer 13:14 qt_: I have to disappoint you: https://github.com/NetHack/NetHack/commit/2ae7cf02e 13:14 that's it, the final betrayal 13:14 bhaak: And delight aosdict, so even stevens? 13:14 bhaak: heh I was looking for that commit 13:14 but couldn't find it 13:14 to show qt 13:16 qt_: for gameplay reasons it's a very bad idea. handling different coin denominations is just a nuisance. giving that the coin handling is already quite unrealistic to start with. having to handle imperial units or something similar braindead would be a major pain 13:16 but imagine the possibilities... paying at a shop takes additional turns depending on how many denominations need to be used, to simulate counting out nickels and dimes at the grocery store and holding up the checkout line 13:16 imagine having "$:13.38293" on your status line 13:17 qt_: you are using a lot of words for "quite a nuisance" 13:17 I want to know who's collecting the yendorian fuel tax 13:17 what's it funding 13:18 qt_: yes! for additional realism, let's base it on the pre-decimal British pound system! 13:18 when you pay you must specify how many coins of each denomination you want to use, and if it adds up wrong it summons Demogorgon 13:18 amateurhour: it's used to fund investments in green-elf energy 13:20 [hdf-eu] [slex] mobileuser (Mid Gel Fem Cha) killed Ruggo the Gnome King, on T:11330 13:20 the only thing I can seriously think of that would be a cool effect of copper/silver/gold coins is the possibility of doing silver damage when firing certain kinds of money from a sling 13:20 that could be a sort of interesting gimmick 13:21 but yeah in seriousness I can't think of any reason it would be very fun 13:22 heh 13:22 [hdf-eu] [nh370] tromix (Bar Hum Mal Cha) destroyed Vis' ghost, the former Investigator, on T:4146 13:22 i wanna mine bitcoin when playing nethack 13:22 as in, as I play, the game engine mines bitcoin 13:23 bhaak, make it so 13:23 blockchain can be the game seed 13:23 yo K2 13:23 yooooo 13:24 lo 13:24 yolowe don't know 13:24 [hdf-us] [evil] sluggoman (Mon Hum Mal Neu) killed Cerberus, on T:38241 13:24 [hdf-us] [evil] sluggoman (Mon Hum Mal Neu) entered Gehennom, on T:38247 13:25 [hdf-eu] [nh370] tromix (Bar Hum Mal Cha) consulted the Oracle, on T:4182 13:27 [hdf-eu] [dnh] fxenakis (Wiz Inc Mal Cha), 18067 points, T:4642, killed by an ettin mummy 13:30 [hdf-eu] [nh370] tromix (Bar Hum Mal Cha) entered Sokoban, on T:4490 13:33 [hdf-eu] [slex] amateurhour (Mon Akt Mal Law), 237 points, T:299, killed by a killer bee 13:33 [hdf-us] [evil] qt (Arc Hum Mal Law), 1326 points, T:3377, killed by a fire ant 13:34 [hdf-us] [xnh] Zindorsky (Bar Hum Fem Neu) entered Sokoban, on T:6000 13:35 [hdf-eu] [evil] microlance (Mon Gia Mal Cha) wished for "blessed fixed +3 dragonhide water walking boots", on T:19614 13:35 [hdf-eu] [nh370] tromix (Bar Hum Mal Cha), 6873 points, T:5196, killed by a bolt of lightning 13:37 should I close this PR? https://github.com/NetHack/NetHack/pull/374 13:42 [hdf-us] [dnh] Disruptor (Brd Hum Mal Cha) read the necronomicon for the first time, on T:82731 13:43 [hdf-eu] [evil] microlance (Mon Gia Mal Cha) wished for "blessed fixed +3 silver gauntlets of decay", on T:20083 13:43 [hdf-eu] [evil] microlance (Mon Gia Mal Cha) wished for "blessed fixed silver riding gloves of decay", on T:20086 13:45 <@riker> ^ that sounds really badass 13:46 [hdf-eu] [evil] microlance (Mon Gia Mal Cha) changed form for the first time, becoming a weredemon, on T:20136 13:47 are you dual-wielding gloves microlance 13:47 <@microlance> lul most stupid death ever now 13:47 <@microlance> no i got gauntlets of power first 13:47 [hdf-eu] [evil] microlance (Mon Gia Mal Cha), 270566 points, T:20139, killed by a silver dragon 13:47 [hdf-us] [xnh] Zindorsky (Bar Hum Fem Neu) became literate by reading a scroll, on T:8061 13:47 didn't want to wish for dragonbane? 13:47 rip 13:47 <@microlance> i had it already. but i wanted a pair of silver DR gloves 13:47 <@microlance> for the dps 13:48 ah right 13:49 !pom 13:49 nabru: The moon is at first quarter; full moon in 6 days. 13:49 !pompom 13:50 qt_: Rah rah siss boom bah 13:50 [hdf-us] [evil] Bartlem (Tou Hum Mal Neu), 5030 points, T:4155, killed by a warg 13:53 [hdf-us] [nh370] Qwesti (Arc Hum Mal Neu), 812 points, T:974, killed by a grid bug, while frozen by a monster's gaze 13:54 [hdf-us] [evil] qt (Arc Hum Mal Law) murdered Smut, his faithful kitten, on T:1085 13:55 [hdf-us] [evil] qt (Arc Hum Mal Law), 457 points, T:1110, zapped himself with a wand 13:55 [hdf-us] [evil] qt (Arc Hum Mal Law), 106 points, T:57, killed by a goblin 13:57 * K2 starts to sing the 'Friday' song 13:57 K2: :D 13:57 how long left@work? 13:58 [hdf-us] [evil] Bartlem (Bar Gia Mal Neu), 229 points, T:702, killed by a gnome lord 14:00 about an hour or so 14:00 leaving a bit early today cuz i wanna 14:07 [hdf-us] [evil] Bartlem (Sam Hum Fem Law), 482 points, T:1048, killed by an arrow 14:11 [hdf-us] [spl] qt (Tou Hum Mal Neu) attained the rank of Excursionist, on T:3477 14:11 [hdf-eu] [evil] microlance (Pri Ith Fem Cha), 534 points, T:2329, killed by Mr. Sneem; the shopkeeper, while sleeping 14:13 -!- theRaisse has joined #hardfought 14:14 [hdf-us] [nh370] Frozty (Ran Hum Fem Neu) acquired the Mines' End luckstone, on T:8671 14:14 [hdf-us] [spl] qt (Tou Hum Mal Neu) entered the Gnomish Mines, on T:4090 14:18 [hdf-us] [spl] qt (Tou Hum Mal Neu), 2925 points, T:4584, killed by a dart, while sleeping 14:19 [hdf-eu] [evil] microlance (Wiz Ith Fem Cha), 1115 points, T:2624, zombified by a dwarf zombie, while helpless 14:22 [hdf-us] [nh370] Leggman (Arc Hum Mal Law) attained the rank of Excavator, on T:28353 14:24 [hdf-us] [nh370] Leggman (Arc Hum Mal Law) performed his first genocide (class h), on T:28373 14:24 [hdf-us] [nh370] Leggman (Arc Hum Mal Law) genocided class L, on T:28373 14:24 [hdf-us] [nh370] Leggman (Arc Hum Mal Law) genocided class R, on T:28374 14:26 [hdf-us] [evil] sluggoman (Mon Hum Mal Neu) had Mjollnir bestowed upon him by Chih Sung-tzu, on T:38655 14:26 -!- AntiVirus has quit [Remote host closed the connection] 14:27 seriously do you think I should close my PR 14:27 idk how long it's reasonable to leave one open 14:29 [hdf-eu] [evil] microlance (Pri Orc Fem Cha), 403 points, T:1112, killed by Juiblex 14:29 [hdf-eu] [evil] microlance (Val Gia Fem Neu), 1200 points, T:1, escaped 14:30 [hdf-eu] [evil] microlance (Val Gia Fem Law), 7 points, T:46, poisoned by a dart 14:38 qt_: why close it 14:39 if you close it I'll reopen a copy of it, because it's something that ought to be in vanilla and the devteam hasn't said no. silence isn't rejection 14:43 well, I feel at some point silence effectively is rejection, e.g. I don't have very high hopes for this PR from 2016 https://github.com/NetHack/NetHack/pull/27 14:43 I was just getting in my head about it I guess lol 14:45 it would be nice if a devteam member would go through the backlog of still open PRs yes 14:45 it would also be nice if the devteam had any sort of internal communication about this stuff 14:49 [hdf-eu] [evil] microlance (Wiz Hum Fem Cha), 6234 points, T:3704, killed by a white unicorn, while praying 14:54 what's the constraint on player name length? 14:55 [hdf-us] [xnh] dgoddard (Mon Hum Mal Cha) consulted the Oracle, on T:8761 15:00 What I mean is, should I change this from buf[BUFSZ] to buf[PL_NSIZ+1]? 15:00 https://github.com/NetHack/NetHack/blob/61cc0e3d5182e723c7ce8acf2a27190579ceb311/src/bones.c#L668 15:01 waitaminute 15:02 that's in regular nethack code. so the PR did get merged? 15:02 s/the PR did get merged/the code did make it in/ 15:03 it's just the commit created by the pull request "exists in the NH repo" based on the way PRs work behind the scenes I think 15:03 oh 15:04 -!- theRaisse has quit [Ping timeout: 260 seconds] 15:04 anyway, since you're just using the buffer locally in that function and it doesn't persist outside it, I would say it's a pointless optimization to try to fit it to the player name length 15:04 BUFSZ > PL_NSIZ is a safe assumption 15:05 [hdf-eu] [nh370] Vis (Arc Hum Mal Law) reached Mine Town, on T:1950 15:05 that's what I was mostly wondering about, whether there might be any circumstance where BUFSZ <= PL_NSIZ 15:08 sure. just edit include/global.h and recompile. 15:10 [hdf-eu] [nh370] Vis (Arc Hum Mal Law), 2571 points, T:2332, killed by a killer bee 15:11 paxed: so BUFSZ might be inadequate if creating a buf to hold playername plus a '-'? 15:11 is it worth the trouble to change BUFSZ to PL_NSIZ, or is it not even worth worrying about? 15:11 the latter 15:12 [hdf-eu] [nh370] Vis (Arc Hum Mal Law), 12 points, T:299, killed by a fox 15:12 thanks 15:12 [hdf-us] [xnh] dgoddard (Mon Hum Mal Cha) entered Sokoban, on T:10762 15:13 my other PRs have usually been closed and rewritten from scratch, and I've wondered whether it's because I may have overlooked little things like that 15:15 qt_: I'd say keeping PRs open doesn't hurt in general. it might get added later (I just looked into a bug report from at least 5 years ago) or it might get added to variants. you never know 15:16 <{Demo}> one time I submitted a PR to un and it got merged 15:16 <{Demo}> I am an un contributor now 15:16 <{Demo}> wow 15:16 sorry, must have been mistake, will not happen again 15:16 ;-) 15:17 <{Demo}> :) 15:17 -!- Bliss56 has joined #hardfought 15:18 un contributors on parade: https://0x0.st/iUKV.jpg 15:18 bhaak: too late, you can't remove that 'contributor' tag from the unnethack github now 15:19 aosdict: probably. even a force push shouldn't remove that. 15:20 actually this is a better un contributors on parade picture, the other one made the joke a lot more opaque https://0x0.st/iUK4.png 15:20 I'm an "Arctic Code Vault Contributor" now, would be nice to know the full list of repos and not just 3 I just cloned 15:20 qt_: too many asians to be true, though 15:22 bhaak: the full list of your repos that were included? 15:22 I thought it was every public repo on GitHub as of February 2, 2020 15:23 <{Demo}> I would like to state that my contributions to un were valid and real 15:23 <{Demo}> unlike my contributions to a lot of projects 15:24 qt_: na, there were some restrictions, something along the lines if too few stars and not active within a certain time period. 15:27 [hdf-eu] [nh370] Vis (Arc Hum Mal Law) had Demonbane bestowed upon him by Quetzalcoatl, on T:2679 15:27 oh yeah you're right 15:28 it can have: 15:28 1. any commits whatsoever between 2019-09-13 and 2020-02-02 15:29 2. at least 1 star, and a commit from between 2019-02-03 and 2020-02-02 15:29 3. at least 250 stars, even if not actively worked on 15:29 [hdf-eu] [nh370] Vis (Arc Hum Mal Law), 845 points, T:3139, killed by a green mold 15:29 much lower bar than I would have expected 15:30 yeah seems like it's a heuristic meant to exclude abandoned hello world projects more than to ensure quality of the included code 15:31 one of the project mentioned for me, is one that I just cloned and have done nothing with it 15:32 [hdf-eu] [nh370] Vis (Arc Hum Mal Law), 210 points, T:510, killed by a gnome lord 15:35 -!- theRaisse has joined #hardfought 15:42 submitting pull requests always makes me feel really self-conscious 15:46 it's just code :) 15:47 what's the worst that could happen 15:47 <{Demo}> code isnt even real 15:47 how can code be real if our eyes aren't real 15:48 <{Demo}> computers rnt real 15:48 <{Demo}> i know all this because i looked at my computer and its just a brick 15:48 <{Demo}> that tells fancy lies 15:48 a rock we tricked into thinking using electricity 15:48 [hdf-us] [nh370] Bliss56 (Sam Hum Fem Law) wished for "2 blessed scrolls of charging", on T:53377 15:49 [hdf-us] [nh370] Bliss56 (Sam Hum Fem Law) wished for "blessed fixed +2 gauntlets of power", on T:53378 15:57 [hdf-us] [xnh] dgoddard (Mon Hum Mal Cha) attained the rank of Student of Stones, on T:11294 16:07 [hdf-us] [nh370] Frozty (Ran Hum Fem Neu), 22382 points, T:9107, killed by a Woodland-elf, while frozen by a potion 16:15 -!- tromix has quit [Read error: Connection reset by peer] 16:22 [hdf-us] [xnh] dgoddard (Mon Hum Mal Cha) completed Sokoban, on T:14583 16:23 [hdf-us] [fh] DbaNethacker (dbanethacker) (Val Hum Fem Neu) received Mjollnir from Odin, on T:16716 16:29 [hdf-us] [xnh] dgoddard (Mon Hum Mal Cha) had Stormbringer bestowed upon him by Huan Ti, on T:15180 16:31 [hdf-us] [evil] sluggoman (Mon Hum Mal Neu) killed the Abominable Snowman, on T:39772 16:33 check out my extremely swaggy mobile nethack setup https://0x0.st/iUPx.JPG 16:33 prettty nice huh 16:33 nice! 16:33 missing one thing though 16:33 no numpad 16:34 I'd say it's missing utf8graphics 16:34 <{Demo}> looks painful 16:34 true, I use vikeys though so it doesn't really bother me 16:34 {Demo}: maybe qt_ has very small hands? 16:34 <{Demo}> maybe 16:34 could use a stylus or a pen to work they keys 16:35 qt_: is your first name 'Donald' by any chance and are you the president of the united states? 16:35 * Pinkbeast ascended on a https://en.wikipedia.org/wiki/Psion_Series_5 which I think has a nicer keyboard # but the Plane of Fire is a _royal pain in the balls_ in Monochrome 16:35 lol you got me 16:35 <{Demo}> out in the boonies this weekend 16:35 <{Demo}> seeing some pretty funny signs 16:35 Come on, that Donald could barely manage robotfindskitten 16:35 <{Demo}> "finish the job" instead of "keep america great" 16:35 <{Demo}> and i gotta say, "finish the job" is way more ominious and funny 16:37 I don't think the keyboard is that bad to use, but I hold it like a gamepad and type with my thumbs 16:37 qt_: That was the technique on the (smaller) Series 3 16:38 (and the lovely old-style Nokias that opened up to have one half-keyboard each size of the display, best phone I ever had for texting) 16:38 https://www.amazon.com/Bluetooth-Alcey-Wireless-Multi-Function-Extensions/dp/B07QTHXQKK/ 16:38 bluetooth numpad wooo 16:39 https://nhqdb.alt.org/?2912 16:40 awesome 16:41 what's the name of that little GNU/Linux based pocket-sized computer that the guy in Germany is doing? 16:41 <{Demo}> i think of gpd pocket but that is china i think 16:42 -!- qt_ has quit [Quit: qt_] 16:43 There's various 3D-print-your-own-shell instructions built around a Pi 16:43 -!- qt_ has joined #hardfought 16:43 it's Pyra 16:44 https://pyra-handheld.com/boards/images/ProtoFull.png 16:44 looks like it would be a good mobile nethack machine if it ever comes out 16:44 iirc he has been working on it for years 16:45 [hdf-us] [nh370] Bliss56 (Sam Hum Fem Law) polymorphed her first object, on T:55052 16:46 that's really pocket sized 16:46 oh, from the same guy that made the pandora? 16:47 yeah 16:48 About the size of the old Tosh Librettos would be good (or, not to be a bore, a Psion 5 :-) 16:48 [hdf-us] [nh370] Bliss56 (Sam Hum Fem Law) entered Gehennom, on T:55107 16:50 -!- theRaisse has quit [Ping timeout: 256 seconds] 16:54 I like the videos the Pyra guy puts out, he has a great accent: https://www.youtube.com/watch?v=25FZjAvrlQg 16:55 -!- kame has quit [Quit: Leaving] 16:58 [hdf-us] [xnh] dgoddard (Mon Hum Mal Cha) had Werebane bestowed upon him by Huan Ti, on T:17540 16:58 [hdf-eu] [nh370] AlbertB (Mon Hum Fem Law) was crowned "The Hand of Elbereth" by Shan Lai Ching, on T:67305 16:59 [hdf-us] [spl] qt (Tou Hum Mal Neu), 32 points, T:267, killed by a jackal 17:00 [hdf-us] [spl] qt (Car Hum Mal Neu), 398 points, T:87, killed by a giant spider 17:02 [hdf-us] [spl] qt (Car Hum Mal Neu), 115 points, T:537, killed by a giant spider 17:08 [hdf-us] [xnh] dgoddard (Mon Hum Mal Cha) changed form for the first time, becoming an umber hulk, on T:18179 17:10 -!- Bliss56 has quit [Remote host closed the connection] 17:11 [hdf-us] [xnh] dgoddard (Mon Hum Mal Cha), 93740 points, T:18501, petrified by a chickatrice 17:14 [hdf-us] [spl] qt (Car Hum Mal Neu) entered Sokoban, on T:2714 17:18 [hdf-eu] [nh370] Vis (Arc Hum Mal Law) reached Mine Town, on T:2372 17:18 [hdf-us] [spl] qt (Car Hum Mal Neu) attained the rank of Player, on T:3361 17:18 [hdf-us] [spl] qt (Car Hum Mal Neu) rejected atheism with a prayer, on T:3372 17:24 [hdf-us] [evil] sluggoman (Mon Hum Mal Neu) defeated Kathryn the Ice Queen, on T:40611 17:25 -!- rebatela has quit [Quit: Konversation terminated!] 17:26 -!- rebatela has joined #hardfought 17:26 [hdf-us] [dnh] Disruptor (Brd Hum Mal Cha) killed the invisible Mother Hydra, on T:90165 17:33 [hdf-us] [spl] qt (Car Hum Mal Neu), 4055 points, T:5115, killed by a gargoyle 17:33 -!- rebatela has quit [Ping timeout: 256 seconds] 17:37 [hdf-eu] [evil] microlance (Bar Gia Mal Cha), 1144 points, T:2524, zombified by a hobbit zombie 17:38 [hdf-us] [spl] qt (Car Hum Mal Neu), 186 points, T:431, caught himself in his own fireball 17:39 [hdf-eu] [nh370] lacca (Mon Hum Fem Cha) reached Mine Town, on T:1514 17:39 [hdf-us] [spl] qt (Car Hum Mal Neu), 118 points, T:341, killed by a newt 17:41 -!- Announcy has quit [Remote host closed the connection] 17:42 -!- Announcy has joined #hardfought 17:42 -!- mode/#hardfought [+v Announcy] by ChanServ 17:42 -!- Announcy has quit [Remote host closed the connection] 17:44 -!- Announcy has joined #hardfought 17:44 -!- mode/#hardfought [+v Announcy] by ChanServ 17:48 [hdf-eu] [evil] microlance (Sam Gia Fem Law) polymorphed her first object, on T:3478 17:49 [hdf-us] [spl] qt (Car Hum Mal Neu) reached Mine Town, on T:1651 17:55 [hdf-eu] [evil] microlance (Sam Gia Fem Law) had Snickersnee bestowed upon her by Amaterasu Omikami, on T:4528 17:57 [hdf-us] [fh] DbaNethacker (dbanethacker) (Val Hum Fem Neu) heard a rumor from The Oracle, on T:17373 17:59 [hdf-eu] [nh370] lacca (Mon Hum Fem Cha) had Stormbringer bestowed upon her by Huan Ti, on T:3125 18:00 [hdf-eu] [evil] microlance (Sam Gia Fem Law) had a steel two-handed sword entrusted to her by Amaterasu Omikami, on T:6703 18:02 [hdf-eu] [nh370] lacca (Mon Hum Fem Cha) hit with a wielded weapon for the first time, on T:3216 18:06 -!- mobileuser has quit [Quit: Connection closed] 18:08 [hdf-eu] [nh370] lacca (Mon Hum Fem Cha) had Werebane bestowed upon her by Huan Ti, on T:3853 18:09 [hdf-us] [nh370] karibou (Bar Hum Fem Cha) attained the rank of Bandit, on T:3046 18:13 [hdf-us] [spl] qt (Car Hum Mal Neu) entered Sokoban, on T:4895 18:13 [hdf-eu] [evil] microlance (Sam Gia Fem Law) made her first wish - "blessed fixed greased mithril amulet of magic resistance", on T:7655 18:15 [hdf-us] [spl] qt (Car Hum Mal Neu), 8088 points, T:5217, killed by an owlbear 18:15 [hdf-us] [nh370] karibou (Bar Hum Fem Cha) reached Mine Town, on T:3451 18:15 [hdf-eu] [evil] microlance (Sam Gia Fem Law) destroyed rebatela's ghost, the former Initiate, on T:7893 18:16 [hdf-us] [nh370] karibou (Bar Hum Fem Cha) entered a temple, on T:3555 18:17 [hdf-us] [nh370] karibou (Bar Hum Fem Cha) eschewed atheism, by dropping 8 darts on an altar, on T:3568 18:19 [hdf-eu] [evil] microlance (Sam Gia Fem Law) destroyed Bartlem's ghost, the former Excursionist, on T:8004 18:21 [hdf-eu] [nh370] lacca (Mon Hum Fem Cha) entered Sokoban, on T:5633 18:25 -!- tacco\unfoog has quit [] 18:32 -!- Bliss56 has joined #hardfought 18:39 [hdf-us] [nh370] karibou (Bar Hum Fem Cha) became literate by engraving "Lilje", on T:4423 18:39 [hdf-us] [nh370] Ziberian (Tou Hum Mal Neu) reached Mine Town, on T:2780 18:42 [hdf-us] [nh370] karibou (Bar Hum Fem Cha) had Cleaver bestowed upon her by Set, on T:4720 18:45 [hdf-us] [nh370] Ziberian (Tou Hum Mal Neu), 1061 points, T:2893, killed by a watchman 18:53 [hdf-eu] [nh370] lacca (Mon Hum Fem Cha), 19953 points, T:9416, killed by a priest of Huan Ti 19:02 [hdf-us] [nh370] Bliss56 (Sam Hum Fem Law) killed Asmodeus, on T:60783 19:19 -!- Menchers has quit [Quit: Leaving] 19:29 [hdf-us] [nh370] Bliss56 (Sam Hum Fem Law) bribed Baalzebub with 49 zorkmids for safe passage, on T:63231 19:34 -!- Bliss56 has quit [Remote host closed the connection] 19:41 [hdf-us] [nh370] karibou (Bar Hum Fem Cha) entered Sokoban, on T:8667 19:55 [hdf-us] [xnh] hothraxxa (Rog Orc Fem Cha) entered a temple, on T:4111 19:55 [hdf-us] [xnh] hothraxxa (Rog Orc Fem Cha) rejected atheism by offering a gnomish wizard corpse on an altar of Kos, on T:4124 19:56 [hdf-us] [un] Delraven (Val Hum Fem Law) killed the invisible Cthulhu, on T:41135 19:57 [hdf-us] [un] Delraven (Val Hum Fem Law) killed Cthulhu, on T:41140 20:03 -!- stenno1 has joined #hardfought 20:03 [hdf-us] [un] Delraven (Val Hum Fem Law) killed the invisible Cthulhu, on T:41185 20:13 [hdf-us] [nh370] Bliss56 (Sam Hum Fem Law) attained the rank of Kokushu, on T:67845 20:51 [hdf-us] [nh370] tsingi (Rog Orc Fem Cha) attained the rank of Rogue, on T:4584 20:52 -!- amateurhour has quit [Ping timeout: 260 seconds] 20:55 [hdf-us] [nh370] tsingi (Rog Orc Fem Cha) reached Mine Town, on T:4826 20:56 is there a way to specify a monster's sex in a dat file 20:57 in 3.7 you can specify female, which I think is not a new feature 20:57 [hdf-us] [nh370] tsingi (Rog Orc Fem Cha) entered a temple, on T:4974 21:01 Antigulp changed the monster class of gnome lord and king to gnome noble and royal 21:01 So you can spawn a "gnome royal" and it will be called a "gnome queen" or "gnome king" in-game depending on the monster's sex 21:02 But that means that the gnome king spawned in the Gnome King's Wine Cellar has a 50/50 shot of actually being a Gnome Queen 21:03 which is sort of silly -- I'd like to either be able to fix the Gnome Royal's gender in the desfile, or have the `Welcome to the Gnome King's wine cellar' engraving run a 's/King/Queen' depending on the monster's (randomized) sex 21:03 [hdf-us] [dnh] Disruptor (Brd Hum Mal Cha) wished for "blessed +2 Shield of the Resolute Heart", on T:94091 21:07 [hdf-us] [xnh] hothraxxa (Rog Orc Fem Cha) had Grimtooth bestowed upon her by Kos, on T:5787 21:10 [hdf-us] [nh370] tinklebear (Ran Hum Fem Cha) acquired the Candelabrum of Invocation, on T:64579 21:12 that's an interesting way to solve it 21:12 in fiqhack I just added female monster names to the monst list 21:13 it does more or less the same thing in practice, just different implementation 21:16 setting female=1 forces the monster to be female, but there's no equivalent male=1, and setting female=0 doesn't make female off-limits 21:17 <@riker> evilhack had that problem ith shks 21:17 <@riker> *with 21:18 <@riker> occasionally, non-human dwarf lord/etc. woudl be the wrong gender, which is apparently off limits :p 21:19 isn't there some sort of silly stereotype about women drinking wine 21:19 a gnome queen's wine cellar might be apropos 21:21 [hdf-us] [nh370] karibou (Bar Hum Fem Cha) completed Sokoban, on T:11208 21:22 it does seem like the only easy fix is to force it to be the gnome queen's wine cellar -- that or adding the ability to set a character as male 21:22 male=1 already is recognized when defining statues, just not when defining actual creatures 21:25 [hdf-us] [nh370] tinklebear (Ran Hum Fem Cha) destroyed Vlad the Impaler, on T:64715 21:31 female=1 should be recognized on a table-style monster definition 21:32 if you want to force male, then set female=0 21:33 the way I'm imagining this is that you declare a variable that's randomly 0 or 1, set the gnome monarch's female value to that, and if the value is 1 you make the engraving text say "Queen's" 21:35 forcing to male with female=0 doesn't work 21:35 [hdf-us] [dnh] Som (Arc Vam Fem Neu) was given Xiuhcoatl, on T:3146 21:36 i'm writing a patch to splice to hopefully make it possible though, I'll link it in a minute 21:39 [hdf-us] [nh370] karibou (Bar Hum Fem Cha) attained the rank of Brigand, on T:12647 21:50 -!- ais523 has joined #hardfought 21:50 -!- mode/#hardfought [+v ais523] by ChanServ 21:59 [hdf-au] [nh370] Arahael (Mon Hum Mal Law) changed form for the first time by mimicking a pile of gold, on T:4536 22:00 Gold, yep! Who doesn't want to do that! :D 22:01 sorry, I know you'd rather be mimicking an orange 22:01 !who 22:01 K2: [hdf-us] karibou [nh370] Som [dnh] | [hdf-eu] No current players | [hdf-au] Arahael [nh370] 22:05 -!- bug_sniper has joined #hardfought 22:07 [hdf-us] [nh370] karibou (Bar Hum Fem Cha) had Fire Brand bestowed upon her by Set, on T:14657 22:08 aosdict: https://github.com/NullCGT/SpliceHack/pull/109 22:09 this patch should make it so non-inclusion of the female param means the monster has a random gender, female=0 means force male, female=1 means force female 22:10 also I got the gnome king's wine cellar sign to change to match the gnome royal on the level lol 22:11 !tell antigulp hey check this out https://github.com/NullCGT/SpliceHack/pull/109 22:11 antigulp shall be duly informed at the first opportunity, qt_. 22:19 [hdf-us] [nh370] karibou (Bar Hum Fem Cha) acquired the Mines' End luckstone, on T:15280 22:26 -!- ais523 has quit [Ping timeout: 256 seconds] 22:26 [hdf-us] [dnh] Disruptor (Brd Hum Mal Cha) killed Aglaope, on T:95389 22:28 -!- mode/Beholder [+Zi] by Beholder 22:28 -!- rothfuss.freenode.net changed the topic on #hardfought to: Welcome to Hardfought - https://www.hardfought.org/ ¤ public irc logs available on website ¤ ssh nethack@hardfought.org, nethack@eu.hardfought.org or nethack@au.hardfought.org ¤ The NetHack Scoreboard is back, new host/new domain - https://nethackscoreboard.org 22:28 -!- mode/#hardfought [+v Beholder] by ChanServ 22:28 qt_: I'm still not fully understanding why the existing female code wasn't working correctly 22:28 is it because 0 defaulted to whatever makemon() gave it, which is randomized? 22:29 [hdf-us] [spl] omghax (Dan Elf Mal Cha), 0 points, T:7, killed by a falling object 22:30 !whereis omghax 22:30 K2: [hdf-us] omghax [spl]: (Pri Inf Mal Cha) T:3 The Dungeons of Doom level: 1 22:30 [hdf-us] [spl] omghax (Pri Inf Mal Cha), 0 points, T:9, killed by a falling object 22:34 -!- K2 changed the topic on #hardfought to: Welcome to Hardfought - https://www.hardfought.org/ ¤ public irc logs available on website ¤ ssh nethack@hardfought.org, nethack@eu.hardfought.org or nethack@au.hardfought.org ¤ SpliceHack 0.8.0 has been released 22:42 [hdf-us] [spl] omghax (Kni Vam Nbn Cha), 0 points, T:191, eliminated by a fox 22:43 !lastgame omghax 22:43 K2: [hdf-us] https://www.hardfought.org/userdata/o/omghax/splicehack/dumplog/1601088124.splice.html | [hdf-eu] https://eu.hardfought.org/userdata/o/omghax/evilhack/dumplog/1595218355.evil.html | [hdf-au] https://au.hardfought.org/userdata/o/omghax/evilhack/dumplog/1595219970.evil.html 22:49 -!- talkingleaf has joined #hardfought 22:54 -!- talkingleaf has quit [Client Quit] 22:55 -!- sebastia1toby has joined #hardfought 22:59 -!- sebastiantoby has quit [Ping timeout: 265 seconds] 23:03 -!- AntiGulp has joined #hardfought 23:03 -!- mode/#hardfought [+v AntiGulp] by ChanServ 23:09 -!- Menchers has joined #hardfought 23:21 -!- Menchers has quit [Remote host closed the connection] 23:25 -!- Menchers has joined #hardfought 23:25 [hdf-us] [nh370] XYS (Wiz Elf Fem Cha) had Fire Brand bestowed upon her by Anhur, on T:32877 23:39 -!- AntiGulp has quit [Quit: AntiGulp] 23:44 [hdf-us] [spl] omghax (Ran Wer Mal Cha), 82 points, T:242, mowed down by a water demon