Archive for the ‘Server related’ Category

ssh nethack@hardfought.org

By K2 on March 12th, 2017 at 10:34 am EST

ssh nethack@hardfought.org… what does that mean exactly? It’s how you’d connect to Hardfought’s new NetHack game server using your preferred terminal. Yes, we have a game server again, and this time I’m hosting one of my all-time favorite games.

Details – the NetHack game server is being ran off of the same box that powers the website (see last news post right before this one). The resources needed to power such a server are orders of magnitude lower than what are needed to power an FPS-based game server such as what we’ve done in the past. Logging into the server using the credentials above starts dgamelaunch, which in turns allows you to register an account, and then gives you options to play several different variants that are being hosted. Current variants are:

  • NetHack 3.4.3 (NAO version)
  • NetHack 3.6.1-dev (bleeding edge, will be updated regularly)
  • GruntHack 0.2.0 (various bugs fixed and some new functionality added vs. original)
  • UnNetHack 5.3.1

More variants will be added soon, most notably NetHack 3.6.0 (stable), Fourk and FIQHack. You can view dumplogs, ttyrecs and player configs by going to the /userdata folder on this site. Games played are also tracked by the NetHack Scoreboard, and the server has just recently been approved for use in this years upcoming Junethack tournament.

Special note concerning GruntHack – I love this variant, I’ve been hooked on it since the Junethack tourney from last year. It’s a lot harder than vanilla NetHack, and the changes to the game are just *fun*. Unfortunately, this variant had all but been abandoned by the original author – they still host a server for it, but there haven’t been any updates in nearly five years, and there are some serious show-stopping bugs. The version I’m hosting has fixed the two biggest bugs (the spit/splash venom bug and the vibrating square portal being drawn off the map) that would cause a fatal crash. It also includes some added functionality vs. the original, such as hilite object piles/covered stairs option, custom monstercolors and autoopen doors. More to follow on this bit in the near future.

NONE of this would have been possible without the help from my friends from #teamsplat – specifically Tangles, our resident master programmer and bug-fixing guru, who showed me how to put all of this together and get it running. Also jonadab, who has provided extra content to our GruntHack variant, and elenmirie, raisse, Mandevil and oh6 who have play-tested and provided much-needed feedback and insights. Shout out also to Elronnd, kerio, dtype (who made the nao-server build available), FIQ and others in the community for their help and suggestions.

Come and play! All are welcome to join us in channel #hardfought on freenode.net, best place to find us should you have any questions/issues or just want to hang out and chat. See ya there.

WTF!?

By K2 on May 21st, 2010 at 3:35 pm EST

I know, right? Where have the news posts been? WTF!? ;)

Well let’s see… I quit playing DAoC about a month ago, as it was taking up way way too much of my free time. Was a lot of fun though while it lasted – made a guild, met some cool guys from Sweden and South Korea as well as right here in America, so it wasn’t a total loss. Just can’t do the ‘grind’ and not upset the wife at the same time, heh. Soooo, as far as gaming goes, I just play Dragon Age when I have a spare moment. Easy to play as it’s strictly single-player and I can stop n’ save whenever I need to. Win-win as they say.

College is over and done with, been looking for a part-time job, and am also doing some type of tech-based business internship this summer, hopefully starting soon. My time with the National Guard is almost up (four more drills left) and have been enjoying spending time with Koa, our German Shepherd pup (see my personal album for some recently uploaded pics).

Site-related – just finished updating the msgboard and photo gallery to their latest versions. Nothing major, and nothing you’d notice, but it’s good to stay current.

That’s all I got folks… hope you’re enjoying your spring. See ya next time.

Just a quick test…

By K2 on January 31st, 2010 at 11:18 pm EST

Just doing a quick post to test out some timezone issues for the MOD author of WP-United. Feel free to post some comments to see if the time posted matches up with your timezone.

FYI – if you do post a test comment, make sure to go into the UCP (user control panel) of the msgboard and dbl-check your board preferences to make sure that you have the right timezone selected. And just in case ya don’t know, Daylight Savings Time is NOT in effect currently – it begins in the spring, ends in the fall. Thanks gang.

EDIT – bug has been fixed!

Test post (phpBB3 3.0.6/WPU 0.8 update)

By K2 on January 17th, 2010 at 9:17 pm EST

Test post…

OK, if you’re reading this, then the major backend updates I performed were a success. There are a few bugs, such as the ‘recent forum posts’ widget on the sidebar showing every single post ever made, as well as a couple other minor bugs, but overall it’s gone smoothly. I’ve let the WPU mod author know of the issues I’ve discovered, so hopefully we’ll have some fixes soon.

I have many more updates and tweaks to do regarding 3rd party phpBB3 mods, as well as a few more look n’ feel tweaks. The worst is over and done with though ;)

EDIT – if ya guys could please, go through various functions here and on the board, use the comments function here for this news post (you’ll notice it’s now fully integrated between WP and phpBB3) and so on. Some bugs the WPU author has already fixed and I’ve implemented, but if you find any other bugs or notice any weird behavior, lemme know. Thanks.

Site backend update, some downtime

By K2 on January 17th, 2010 at 4:37 pm EST

Just an FYI folks, the website is going to be down later tonight and probably the better part of tomorrow as well. A long-anticipated new version of WP-United was released today, and in turn I’ll need to update phpBB3 and related mods at the same time as I update WP-United. That’s a lot of work ;) I’ll need to restrict access to the site during this time to ensure everything goes OK, and that no posts are lost in case I have to roll everything back to current versions. I’m performing a full site backup right now. As soon as that’s finished, the site will be locked down – no access will be permitted until the updates are complete and I’m happy with the results.

In the meantime, go watch the Jets/Chargers playoff game, kickoff is in three minutes ;) See ya soon.