Hardfought CS Invitational Tourney Week #1 results

By K2 on June 12th, 2001 at 6:10 pm EST

Hello all! Got some tournament news for ya…

As I’m sure most of you are aware of by now, week one’s matches for the Hardfought CS Invitational Tournament have been played and the outcomes recorded on the tourney page, as well as who’s playing who for week number two. Seems we had a couple upsets and a few close matches :-) The teams that advanced to the Winner’s Bracket quarter-finals are 3dL, RA, FDA, TsK, S-audiks and VV (per bye round). HFC won their match and also get a bye round straight to the Winner’s Bracket semi-finals, so they get this week off. Teams that dropped down to the Loser’s Bracket secondary round one are WTF?, Nexus, KD, LCD, db and ExE. The teams in the winners bracket for week two that lose this weekend will help fill out three more secondary round one slots for the Loser’s Bracket. Also, we did run into a couple issues with a couple teams for week one, like admins spectating not being able to see what players are saying unless they die first, and also one person being continuously dropped for cvar violations with PunkBuster. I have resolved the first issue with an AdminMod plugin, and the second will be resolved this way – after this news post I will post a list of client-side CS cvars that players *must* adhere to to keep from being kicked by PunkBuster. Some are a locked value, others allow a range of settings. Before week two starts, make sure *all* players participating have their configs set to conform to the PB cvar list. If you don’t, and you get kicked by PunkBuster because of a cvar violation, you will be removed from the tournament, and you run the risk of having your team removed as well. Sooo… be sure to check the tournament rules section soon after this post. I’ll email all team captains the same list as well, and probably post it on the msgboard for good measure. Good luck to all that play this weekend!

A new version of AdminMod was released a few days ago (2.50d), which I installed on both the public and match CS port yesterday. It fixes a few bugs and memory leaks as well as prevents players from using *any* weird ASCII characters in their name in trying to crash the server. This version did break a couple minor custom plugin scripts, which have since been fixed. I have also received reports that map voting is not working correctly (a map will win a vote, but not change to it afterwards, stuff like that). I’m looking into it, so hang tight.

That’s really all I have for ya today… I’ll be posting some more interesting tidbits later on before this weekend hopefully. Be good, see ya online :-P

K2