Bunch O’ News Tuesday

By K2 on December 5th, 2000 at 9:54 pm EST

GAH!! :-P Big newsposts cut into my quake-playin’ time… so I try to type really really fast…

Let’s see, where to start… ah yeah… the Saturday Night Game… coulda been better, but that’s OK. We had enough people show to play two full games. Things didn’t go as smoothly as we had hoped, but that was actually expected… got a better idea of what would be a better way to handle the next Game. Some changes would be letting everyone pick the map played instead of just picking it randomly, and maybe making the timelimit a bit shorter… more like 15 minutes. Also had a bit of a problem with a couple people from a clan trying to join up and disrupt the first game we had started, but that was easily taken care of… so hats off to PrincessWendy and his/her other clanmate for being Hardfought’s first and only two IP bans on the server… rofl ;-) You really gotta fuck up in a big way to get a ban… good job you two :-P Anyways… I had to play to help fill out the teams, and sat out when I could… next time I’d like to be able to just watch and let newer people play. Hopefully this Saturday we’ll have a better turnout and things will be a bit more organized.

The next night was our OGL CCTF match with XcP… we ran into a *bit* of trouble trying to find a server where we could vote for admin on and where pings were as even as possible… as soon as the feet-dragging ended we wound up playing on the Springfield public CCTF port (their match port is down… dunno why, wish it was back up)… the public got to watch this one, but luckily we could lock the teams so there wasn’t any interference (side note – the lack of CCTF match servers is kinda distressing, especially since the RD match port is down, which seems to be almost equal pings for most people… if you’re a server admin, take note, we *need* a couple more match ports). Map played was Twice as Hard (cctf2), and XcP got off to a quick start, getting the first cap… so we answered back with 16 of our own, winning by a total score of 16-1. Nexus now takes the #3 spot on the OGL CCTF ladder, with a record of 2-0 on that ladder. Good game XcP, we hope to play you again sometime.

We’re *finally* gonna have stats posted of every scrim/match played, thanks to CyBorge pointing out a small detail I had neglected to notice when compiling stats… yay Cy!! :-) Soooo… later on this evening after I finish this newspost and get a bite to eat I’ll finish the statistics, so go check our ‘Battles’ page for full stats on ALL of our games played. All future matches and scrims played will also have stats posted. Also… in the works is a real-time stats parser for the server ports at Hardfought… we will probably be the first server around that will have stats for CCTF *and* Team Arena that you can view in real time… I’ll keep ya posted on how that pans out.

Q3Comp released version 1.28b the other day, so I’ll be upgrading the match port shortly, so be sure to visit their site and get the upgrade… it has a couple more bug fixes and a lot of spectator/ui enhancements. One other thing about the match port… since I had received a couple requests for it, I went out and downloaded *every* single CTF map that’s on the list for match play on the OGL, BCTFL, Fall Festival of Flags (teamplay.net), the Demoplex Invitational, the XTGL and the CPL… so if you play in any of those leagues/ladders, the Hardfought CTF Match port has all of the maps required for official play. Remember, that port can also be used for Team DM, 1vs1 and instagib so if there are custom maps required for match play for those modes of play, please lemme know, I’ll upload the required maps. EDIT – This just in… Q3Comp released 1.29b this evening, which has even more bug fixes and features, including a player-induced timeout command, further enhanced spectating, and now client IP logging… w0oP! Upgrading the server very soon… so be sure to download 1.29b right away.

Nexus has an OGL RA3 open team match coming up tomorrow on the 6th at 10:00pm EST against Death in Disguise for their spot on that ladder… hopefully we’ll improve our record somewhat this time around :-P Check back in a couple days for more news and come back here in a couple hours for stats… muhahah! :-) See ya…

K2