Archive for January, 2001

All sorts of news stuff

By K2 on January 7th, 2001 at 11:01 pm EST

Heh… got a nice bit of news for ya today, so here goes…

Nexus played Immortal COIL on the OGL RA3 team open ladder last Thursday and lost… we opted not to play another map. I missed the match due to work. No one got screenshots from either team, and because of a type-O that id did with the new 1.27g code for Quake3, no one could record a demo… so no stats :-/ Good game to COIL, they always play well and are always cool to chat with… maybe we’ll get ’em on the RA3 front next time :-)

We have ourselves a new msgboard peeps! I was able to finally obtain a more robust copy of the UBB msgboard forum software. I can now setup private forums, change the look and feel, log IP addresses, users can edit/delete posts, reply w/quotes, perform searches, etc. I just got it installed this morning and kinda setup the way I want it to be graphically this afternoon. Gonna have some custom graphics made for the msgboard as well, add a nice personal touch to it. Just in time, too… the msg forums are really starting to kick off… yay.

On the CounterStrike front… a couple items worthy of news postings… first off, I’d like to officially welcome GoatX12 to the Hardfought CounterStrike team that helps watch over and actively admin the CS port, so be sure to congratulate him the next time you see him online. Lately cheating has become a little bit more prevalent there, and Vicious and I can only do so much to deter the cheaters. Soooo… we’ve got more support. We’re also looking at a couple other automated options to implement on the server to deter team killing, or ‘TK’ing’ as it’s so commonly put. To all you cheaters and TK’ers out there that like to use the Hardfought server as your playground, your days are numbered as far as playing on my server are concerned ;-)

Also concerning the CS port… Planet Half-Life recently released a new map pack for CounterStrike. It includes cs_futurcom (final), de_deep6, de_heat, de_lazy, de_luxor, cs_middleages, de_chinatown, and de_village. The map pack is available for download in our ‘Files’ section here. Now… to avoid that little ‘mishap’ that occurred last week when I put some custom maps in the map rotation config, here’s what we’re gonna do. As of now, this is everyone’s one week notice to get the new map pack installed on your system. Starting next Sunday on Jan. 14th, I will put the map pack on the CS port, so you can vote for those maps to play on… they will *not* be in rotation… yet. I wanna setup a voting poll, asking which of those maps you’d like to see in an official map rotation scheme. That wont happen for awhile yet… we’ll see how popular they are. Anyways, get that map pack NOW, so you can play them on the CS port next week.

Quake3 news… my favorite all-time Quake3 mod, Classic CTF, finally released a new version that’s compatible with the new 1.27g point release. The first version (1.10) had some pretty glaring bugs… myself as well as a couple other Nexus clanmates were some of the fortunate few that were picked to help the CCTF team test the code for bugs so they could be fixed. This was successful… the latest and greatest version of CCTF is 1.12, and can be found in our ‘Files’ section. I also brought up a CCTF port *again*… the IP is 63.89.108.18:27962. Of course, most everyone still plays on the Springfield server… hrm. Same ol’ story with CCTF… almost everyone plays on just *one* server. Gonna give the Hardfought CCTF port about one or two weeks I think… if traffic there is like was last time, I’ll take it down again to conserve on resources.

Well that’s about all for tonight… catch ya later folks.

K2